There may have been enough players attempting to perform actions on you that as soon as you were out of KO, you were KO'ed again. We are adding in a "improvement" to this, please see the original post.
This is as simple as I can break it down. Take 2 completely seperate build: 1) all spy building 0 atk building, you have 3 options assassinate, scout, steal. The assassinate skill can be used to repeatedly attack a build with full atk building 0 spy building. 2) all attack build with 0 spy building, only option they have is attack!!! They have no option to touch a spy build. Mayb a skill called "anything" to allow them to hit a spy build which works like assassinate... Does this now make sense to all of you.
All this talk about matching numbers is getting on the wrong track. 50 members can defeat 100 members if the 50 are big enough. It's all in the troop loss mechanics, and also in the strategy. Ideally an equal number of closely matched fighters is something to strive for. But it is not the only concern. Fixing the exploit that allowed veiled players to fight (recast during war maybe?) should be first priority.
An idea to fix the instant ko dilemma. Give the player 5 minutes after being out of KO to initiate attacks. As soon as they initiate attacks, they are open to the opposing team. They would also become open to attacks after that five minutes is up. 5 minutes might not be magic number. In a fast paced war, 1 minute might be more appropriate.
I understand that given your scenario, the 2 builds are not mirrored in terms of war mechanics. However, given other scenarios, attack builds have advantages. In the end, we are not going to revamp core mechanics. This has existed for a long time and we feel that players will make the adjustments necessary to be competitive in the areas of the game that they are passionate about.
@kaw_admin, I think you are missing my point. Roster locks down 3 hours prior to war, which means as a clan leader u have to kick all members who do not use veil of evasion or personally sign up for the war before this point. When you are checking the roster at this critical time it is possible for a members veil of evasion to appear still active until its already too late to kick this member. Your system for this spell is backwards in my opinion and I do not understand why you did not release a spell that players MUST active in order to participate in the war. This makes it much more simple for the day to day player
@Kaw admin, Continuing from my previous post, if u changed the veil of evasion spell to a spell that players have to activate in order to participate a clan would never have to worry about kicking members ever really regardless of how active they are. Someone would be able to go on vacation for 2 weeks and not play kaw but still stay in there own clan regardless of if they war or not. Instead of having to recast veil every other day
In our last war. Urban legends v resilient. A number of their fighters had cast the veil prior to the war. The fight ended up being a tough mismatch (most of our bigs were veiled). Many of their players who were veiled when the match up was made, ended up being active in the war. I don't know how that occured, but it likely contributed to the mismatch and made for an unwinnable war from our side.
Okay, what we can do is this. At signup time, we will send a message to Clan Chat with a list of all members who have opted out of the war. I hope that will help address your concerns. The reverse opt-in is a very significant change at a lot of levels, and it's not something we can do at this time.
Ok so why only 6 mith. Seeing how this is very unballanced for people who will case around 14mith for the attack/def. How about you raise it up just a bit to maybe 16 and allow anyone to purchase it... RIght now i have around 10 mith and i want 4 more so i can max spells... Please change mith payment plan.
This is a misunderstanding. The veil that they cast probably expired before the end of the war. This means that they were active for the whole war. We check for this when doing matchups and those players are included in the matchup comparisons.
Buy 6 Mith, cast 1 spell for 6 Buy 6 Mith, cast 1 spell for 6 Buy 2 Mith, cast 2 spells for 2. There's your 14