If it has 100% success then aqua/inferno should be rare. Alternatively, aqua/inferno drops can remain the same but equip can fail. However it cannot drop levels or reset.
NO SUPPORT. Altering enchant ability now how is that fair to those that failed. I have suggested multiple times in forums that the devs allow us to upgrade our Mage and this idea met with minimal support. Again I propose that we have the ability to shop for an improved Mage like buying allies higher cost could improve success but not guaranteed. The longer you keep said Mage percentage would increase. And like allies Mage could be hired by another player. Just my 2 cents
Fails I'm fine with. Costly but whatever... The resets kill me though... Reduce fails a touch, greatly raise aqua
the amount they'd use to get 100% success will be just as much as fails it's pointless And also I like the feeling of max enchanting an equip after all the effort So no support to this thread
Support. But at least a fail that stays at the same level would be an acceptable compromise. It also kinda satisfies that more expensive part
Either make it possible to be enchanted above lvl9 or just say that its at its max level if you dont want us to make it go lvl10
I've now failed to enchant my icetail from L9 to L10 eleven times. It has dropped to L8 about 50% of the time. I don't believe it is possible to enchant to L10 and have posted similar feedback to the devs without reply.