EQUIPMENT GUARANTEED ENCHANTMENT...Discuss

Discussion in 'Strategy' started by Adonis-ICE_MaCHiNE, Jan 15, 2014.

  1. Yes please. It is no fun wasteing inferno and losing levels over it
     
  2. Support High failure rate in eq enchantment kills the playability of kaw
     
  3. I'd like to see this happen as long as you have the option to enchant items like they are now at the same price with the risk of losing levels or the option to enchant risk free at double or triple mith/aqua/inferno
     
  4. I think the best in between grounds would be just removing resets I don't per say mind failure but resets just get annoying :/
     
  5. @ Sadistic-Killa on pg 20.
    No support for the mith idea. (Kinda confused why you even mentioned that idea considering you have nothing but Mith equipment / maxed out and arent using a single piece of EB equip)
    It defeats the whole purpose / problem.
    If I had that much mith, I'd do what you did already. Just get EE equip that doesn't fail and is stronger than EB equip anyways.
     
  6. @Cataclysm.
    Maybe he isn't selfish?
     
  7. Why would you people expect the equipment to be amazing after what it turned out to be like the last time?
    Anyway aside from the equipment you got you would have gained so much gold so its not a massive loss
     
  8. definately support this!!
     
  9. Support 100%!
     
  10. I don't care if they change any of the rates other than the inferno drop rate I'm a little tired of having 150 aqua and 0 inferno at any given time.
     
  11. Oh an 0 support, the equipment from ebs isn't really "worked for" anyhow and if it was 100% everyone would max. Making the equipment itself near worthless. But I agree about the ice tail it is a special equipment can you please let me pass level 9 devs.
     
  12. [color=]red it is very risky when enchanting
     
  13. Isn't really worked for :lol:
     
  14. You hear that guys? Sounds like a.. A personal problem LOL :p
     
  15. I don't think it should succeed all the time, but shouldn't drop levels and should allow to enchant to max level. Would be nice if could enchant % bonus items as well.
     
  16. If there was a guaranteed enchantment, then everyone would max out there EQ making everyone's EQ mean nothing. The whole point is it's difficult to enchant, creating a variance in stats based on contribution and how much you're willing to spend on aqua and inferno.
     
  17. Support.

    I've beheaded 427 drunken lazy mages in my kingdom so far. Still haven't found one that's any good. I've also beheaded my hr department, training department and a few innocent bystanders at work.

    Suggestion: a rare drop 100% success item so the current upgrades people have don't lose too much value. Also make the Mage upgradeable so at least there's slightly better chances in the mid to higher levels. Some kind of incentive so that I can save some money on my shrink bills and stop throwing my phone out the window would be great.

    If I wanted a constant reminder that I will always fail at everything I do I would speak with my gf.

    P.s. Eat bacon.