The failure rate for enchanting is rediculous. Especially with the low drop rate of aqua. Aqua is only good for putting out inferno at current fail rate. Yes devs designed this to take gold out of the system (for those burning gold on Inf) and increase crystal purchases. Some may quit the game rather than be required to spend money to keep up. Nice way to take gold and players out of the system lol.
Had my second return to base fail today, new Helmet reset from lvl3. So that makes 9 fails for a total of 21 Inferno and 3 Aqua wasted, not counting the Inferno needed to get back to the same level from the 2 resets.
my main failed 5 times to from L8 or higher. went to L5 4 times and base 5 time. Greaves took over 60 inferno and still not max