I'm sorry swst but what you're saying that the plunder counter that determines the winner of a war is irrelevant in winning a war? And I'm the stupid one :roll:
Hmm seems a valid point kok, if they altered the system when they added T4/5 or if attacks follow different guidelines than steals where plunder is concerned. I recall way back when though that an lcbc pure balance build always payed better on steals than any pure or mixed build. The difference wasn't drastic but it added up over the course of 48 hours stealing 2/1/2/1/2/1/2/1/1. I only assumed the same would hold true for attacks. Guess not.
Lol i posted a reply but it didn't submit properly, reposting Yes that might be true but in a war, how likely is say a person with 3mil attack going to land a successful hit on a person with 6mil attack? Not very likely is it? At this point, you can decide whats better: To hit a person once with higher cs, generating 50mil plunder only to be hit back 10 times with them losing 200mil in total OR hitting people with lower plunder with a very high success rate while being able to defend from incoming attacks?
Not sure how likely that is. Last time I warred as an atk build I was 218k atk hitting an lcbc atk build with 3 l4 guilds (yes it's been that long ago since I've been atk build). Not exactly the same but more or less the same principle, that's just how we rolled in EVB