EE WAR SEASON 3 IDEA | CHANGE HOW TO WIN WAR

Discussion in 'Ideas + Feature Requests' started by lIl-xXx-Miss-Kreeak-xXx-lIl, Oct 25, 2013.

  1. I don't know if this has been suggested before, but here I go.

    Winning plunder in war is extremely easy for LB clans and some regulars. All you need is 25 LL and 12 HL and all guilds lvl4 with 1-3 attack buildings to make 10-45m a hit. ATTACK HEAVY can DESTROY 2-3 people before being KOED.

    Change Ideas:
    Win by Successful Actions
    Why? Some clans get more hits the opposing clan in war. BUT this is almost the exact same as plunder since MOST clans win by plunder with more successful hits.

    Win by KO/SKO/KOED
    Why? Clans lose with more KO than the other clan. Clans also lose because of SKO.
    If it is possible, make SKO make you come out of ko quicker. Another way is to when you sko, you reduce your KO # by 0.33% of 1 KO every time. But if you SKO and knock your enemy out, you get 2 KO points.
    OR you could just DISABLE sko by denying hits after 4% troop level. Another way is: WHEN SKOING, the last person that hit you will get the KO instead of SKO.
    This sounds unfair and unbalanced, but you could tweak it.

    And winning by plunder (improved)
    If you SKO, you lose (lets say for example) 7% of your plunder. If you get KOED, you lose 6% of your plunder each. If you KO someone, you get 2% of their money (non-war plunder) to add to your war plunder.
    Ill add more.