SDT aren't very useful on a big boy hansel IMO, they just prevent other big hansels from assassinating them. Scouts with full pots are unstoppable. I can scout anyone lol. But I was thinking about this too.
I would say 1 mil to combat the extra SAP- the defence/spy defence has an equal attack/spy attack pot- but then there is an extra attack pot (with power of 60mil- equivalent to 1.2m in cs) and an extra spy attack pot (with a power of 50 mil - equivalent to 1m in CS.) There are no defence pots to answer these so the only thing i can see is 1mil min. 1.5 is for added extra padding IMO.
Fonzy Dude, As Slender Said, Hansels Are HUGE Leaks in EE. They will get swarmed and not even have a chance to attack. Hansels need ADT. For Example, look at "Swifty9". He is a hansel with ADT, SDT, a good amount of spy attack power, and A good amount of regular attack power. He has Extremely Nice Equipment, which hansels need, and he has great BFA. Therefore, he is the perfect hansel-hybrid build. Thank You. Eagle - Eagle
What Olibear wrote...one reason to use sdt is to avoid inc assa from other side that hits when coming out of KO when you also come out of KO. Assa which kills both spies and troops leaves you with less actions and less time to selfko
I was always against towers until recently. I believe that KaW strength is and always will be allies, but SDT serve their purpose for hansels especially from pin. I'm aware that fails still kill spies, but we need what little troops we have protected so we can hope for decent EE payout. If anything fails look better on your Kingdom stats ADT just a little added measure for all those GH out there in EE. Pot Up! Mith Up! And For The Love of KaW, ALLY UP!
fonzi. The only reason he is not getting assassined is because of being hlbc and the little guys are plundering the crap out of him. If its a bid for control and not plunder the assassins will come out of pin.although opposing wc will have to know what he wants to do and instruct accordingly.
NO NO NO towers do not make a war build. A war build is any build that can be used to maximum effect by the player! Build the way which suits your fighting style don't become a sheep (hansels still rock)
Scouts a certainly not unstoppable. Spy defence pots do not factor in defending a scout but static defence, bfa and bfe do, the higher they are the harder it is to win a scout
So, If a hansel has 0 sdt, anyone (literally anyone) can assa him back into KO as he comes out due to how low their spies will be. Yes scouts will get through but can't stop that unless you're massive on towers or BFA. Hansels with adt and 0 gold out cannot be hit by atk builds in EE (and most hybrid/hansel will struggle to get through from pin), so not having sdt is suicide as you'll just be assa into KO after having your spies killed nice and low by scouts, which wastes those adt. If a hansel with 0 gold comes outta KO and their opponents have no hansels/hybrids up to atk them, then they are free to SKO using those troops as long as they have enough sdt to protect from assa. I hope that helps, I read most the posts on this thread.
If your friend is 300-400 on ally LB, safe to assume they have a naturally high static spy def from BFA. In this case, those sdt are to cause more damage to those failing scout against them. Bigger loss trying to sct = high attrition rate for those aggressors. By the same argument, said large hansel should have high static spy atk from BFA also, therefore making the loss of (non-static)spy atk due to building sdt less of an issue.
The question really becomes. Do you plan on coming out of pin? Or sitting on the opposition. That will determine what you need. If you never get KO'ed.. U don't need sdt.. And if you are fast enough, u can clear ur troops to avoid being a leak. And it's not true that every top tier EE clan requires them. Many do, but not all. It's all based on strategies. Don't want to give out too much strategies but I believe there is ways to work around not having towers. Everyone thinks towers wins wars... But they don't.. They help but that's not the only factor.
Either way coming out of pin or sitting on opponent sdt for hansels arent needed if the devs keep the option to come out of ko when you choose. They cant mass assasin you if they dont know when youre going to be up
The best they can do is if everyone on the other side is out is asign everyone a single target on other team and spam them in the hopes of getting a ko action
Yes, it's good against people you try to assa/steal when in pin No, you still get scout bombed and it doesn't prove to be very helpful against scouts. Personally, I'm only going to be building up my static just for my clans requirement, I find it's not very useful so far. Lets see if that still stands after another 500k spy def though.
I war with my guild hansel. It has no towers. No towers have advantages and disadvantages. The advantage is that it can't be hit by huge builds, and pays terrible when attacked bc of hansel mechanics. The disadvantage is that it is SOOOOOO easily assassinated by anyone with spy attack pots. It's a trade. Easily assassinated, or low pay yielded and can scout bomb good. Oh and another advantage is a gh can be a good decoy. It takes away spies that could w used on other people. That could be a good reason to add towers, though some would argue it makes no difference. End game is it's personal choice and clan requirement. Each have their own fighting style.
Btw I didn't read every post on here so if that has already been discussed, sorry. Just chippin my 2 cents in about tower guild hansels
I tried reading entire thread but my eyes glaze over when exposed to so much garbage I have done EE war with towers and with no towers and the results are the same. I am ko'd within the first minute of war and forced to fight from pin the rest of war. ie turtle war. Woo hoo!! excluding xtals of course. I am usually lucky if I can unload 50-75 % of my troops before initial ko. They say the attacker loses more spies against towers but I've never tested so idk. I'd rather have the extra troops or spies for plunder and ko's. So I don't see the point in the towers. EE wars are like every other war system devs have thought up: stupid. "use full pots to scout" steals are shunned. Stupid stupid stupid. If it ain't OSW, then it ain't war. As far as towers being helpful in osw: towers are a poor excuse for activity Still taking 1v1 requests