As far as i see this. A lot of this is down to judgement call by the admins and owner/ co owner. IMO all clans should have experience in these positions. Which means they would know if the eb was struggling. It would be all the small little clans with small owners and inexperieced players as admin. For this reason no support
Pff, this isn't a support or no support topic, not like it's something the devs will be developing aside from providing numbers. It's a personal project that I'll do support or no support.
It would not be that hard to do Tiger. Those eb's that start with the health bar, create your own clan, take off 1% then forfeit the eb. Record your damage, do your calculations, work out your schedule and bang eb complete. Only problem is not many eb's start with the health bar.
Another challenge you may face as well is certain EBs, for example FoD have a bar that regens as you hit it. Taking this in to account will have to be a factor as well.
I have roughly calculated the first 3 Eb's... and it's only taken me about 2 hours, no clue how I'm gonna get the higher Eb's done
To be honest, I really only see this as a starter tool, by the time you're doing regening eb's you should have enough experience under your belt, that being said Kingdom Assault regens
I believe devs told you to come and ask in forums. So they would release there numbers. As for that is why i have said no support. Make it yourself and put time in and work it out fair enough. I just think this will encourage more players that are inexperienced to go and start off clans.
The idea is nice... But is irrelevant, as activity is not always the same... People go to sleep during ebs... They woke up during ebs, and so on! You can have good activity for half the eb... And after cand drop down in 15 min. Best way is to know your clan and to know how active people are. Is too much work, and not worth it!
I'm with cheese. Will require a lot of work and wouldn't get enough use or appreciation. Not really worth your effort honestly.
So many little factors that would be impossible to implement: Activity of players Bars that regen Etc.
Seeing as every hit is different and people go active and then inactive during it this is impossible in my opinion but it wud be nice to have something that could work like this kudos on the idea
You guys honestly don't understand the concept behind it xD activity and damage from hits is completely 100% irrelevant, I've already sorted out how to deal with regen, I have all the calculations I need already, I jotted them down during a stats lecture today cause I was bored, all I need is the values of the main bars.