I don't understand the math or the formula but with permanent items at my size everyone in my path get easily smashed. So the formula goes Permanent items noob stats = smash
Swabia, if I'm not mistaken plunder loss per steal/ attack is still same % and yes indeed mechs are messy. To clear up a guild hansel might gain more or less dependent on size but the player being stolen still loses .02%. Also, it's if memory serves, I can check notes, closer to 6k steals to clear a strip target.
With everything added it becomes more and more of a chore to keep up with mechs, ESP for a smaller player who uses them to keep competitive in pvp..
@ Jac. Is that true? 6000 steals to completely strip all gold regardless of amount? How many bars is that?
Lmao, it's a game that is complex. No wonder I'm still here thought it was just the ah damn, that's poker. I did enjoy reading this thread so thank you all.
I'm not sure if its the case here, but over a year ago in PaW, I figured out that the amount lost in a steal would NEVER exceed the amount gained by the thief. Example, I'm on my last steal and only gain 437,290. That is the maximum they would lose regardless of how much gold they have out. The only way they would lose less is if the % value is lower than what I'm stealing. Haven't tested that here, and mechs may have changed in PaW since then. Someone test it?
I know the attacker earns more if the defender has spy def pots, but does the defender also lose more gold?