Combined stat clan limits

Discussion in 'Ideas + Feature Requests' started by _____NIGHTWING_____, May 20, 2016.

  1. Uh no you are wrong in your assumption..tthere are already clans with more than 100 members,and absolutely no support,tthese events are already to help smalls grow faster,which is b.s. imo they should work for it like everyone else..YYou already get more in one eb now than you could make in a week before...bunch of damn Bernie Supporters...ggive me what the next one has
     
  2. In any business the retention of customers is vital. It's the bread and butter that pays the bills and keeps the lights on. However there is a natural attrition to these accounts that can happen for many reasons, so if that business is not at least maintaining that attrition, it will die a natural death.

    If new customers are faced with a seemingly unfair or insurmountable mountain of growth that means years or lotsa $$$$ and they have a myriad of choices to take their business elsewhere, they won't stay, they won't spend and that attrition is not maintained and growth will never be achieved.

    New accounts are the future success and growth of KAW. The perception that KAW is unbalanced and unfair can be somewhat reduced by this idea NW and that's really where it will have its greatest benefit.

    I personally don't have the time to even put the effort into these ideas as I have seen you do on many occasions. Ty mate for your time.
     
  3. If I'm not mistaken there are only 2 clans with more than 100 members. I believe it's iG and Foxes. That was only because they participated in a beta program. Or something like that anyway, I don't remember the exact details.

    It costs over 500T to BC. The events hardly put a dent in that :roll: Allowing smalls and mids to grow a bit faster doesn't take anything away from the game. It only adds to it.

    The argument they get more now than what I used to is redundant. I've been playing for 5 years. It's ignorant for me to think players should be making the same gold I was when I started. Remember: 500 TRILLION TO BC. The game adjusts to allow for that but atm, it's not really allowing for it at all. Hence the need to give smalls and mids an extra helping hand. They're still working for it like everyone else. But the difference is it didn't cost 500T to BC when we started.

    Hammer nailed it (no pun intended :p). The game needs new players to survive. And every day, they're gettng pushed further and further behind. That's not good for the future of the game.
     
  4. I like the sound of this idea, i would deffinately be interested to see it in effect & see what comes about from it.
     
  5. They are not making the same you did 5 years ago, so that is redundant and yes that are the clans that have more spots
     
  6. There are 1 or 2 clans in the whole of KaW that have more than 100 slots. That's not even relevant to this discussion...

    I never said they were making the same as I was 5 years ago. The mentality of 'I had it tough so others should too' is what I was getting at. The gap that is 0K CS to 500M CS is a joke. Devs are just increasing and increasing stats without thinking first. Events do help and are one way of bridging the forever widening gap. But it's not enough. KaW needs new players to continue.

    Night's proposal doesn't give everyone BC in 5 minutes. It doesn't suddenly make UGing and saving gold a walk in the park. That is not the point in the slightest. The aim is to try and help more players be stronger together than they are on their own. Does it have the potential to help people grow faster? Certainly. But it isn't a fast track to BC. It isn't so gold can start raining down every one. It's just a proposal that has the potential to help everyone.

    Keeping and retaining active growing players is beneficial for us all.
     
  7. I would like to add, clan slots should be added when they are running high end ebs only.

    Else it would be a problem.

    And as soon as u launch any other eb, timer should start but u cant hit eb unless ur clan is lower than 101.
     
  8. Why only high tier ebs? How's that a problem?

    That basically goes against everything this proposal is about.
     
  9. Jb. How do they not have to work for it like everyone else.
    Allowing people to come together does not in any way diminish the fact each individual kingdom needs to be active to grow.
    This is not a free gift idea. Inactives don't get rewards for being in a larger clan.
    Every player will have to put the hits in to earn their gold.
    This merely allows clans to compensate for the fact that the game has evolved.

    Just because some players myself included have been around for years does not mean that we should drive off new players.

    As heavens hammer justifiably states. Without the influx of new players the game will die.

    When we started there were no events. Far less lands and builds and growing was a slower pastime for some with us actually being able to focus on war ( still the best aspect of the game )
    Many have grown rapidly . But how many of them would have started much less stayed in the game had they joined now with what for many is an insurmountable mountain to climb.
    Considering the amount of accounts quitting. And the low retention
    500trillion for one set of land now compared to lowlands being the only option when many started.
    Clans need to evolve to keep up.

    If nothing is done to compensate for the fact that bigs go to clans that run lotl and asof leaving mids and smalls unsupported then the mids and smalls will leave the game.
    There is literally no incentive for them to remain.
    A select group of lb players have seen this and even hop clans during events. But that cannot be counted on to help very clan much less consistently. They knock hours off eb times with their generosity. Yes they get fast drops. But they help hundreds of players.

    Something that would be ideal if the entire lb did likewise. But why should they leave their clans to help everyone else, when their is an opportunity to give everyone else the chance to help themselves.

    Now to some this isn't a problem.

    The i had to do it attitude doesn't fly. No aspect of life starts with well it was harder for me back then so it should be hard for everyone now.
    First off it wasn't that hard in kaw.
    Secondly if the world worked by the same principle as life used to be harder. We would all still be living in caves cooking over an open fire.
    Things in life progress and evolve. Or they get forgotten and left behind.

    Of course when there is no one left playing it will be a huge issue.

    As regards to ig and foxes. Neither clan is in a position where they have sought out the opportunities their clans offer. People have offered real money to buy both clans. But that has been rejected in favour of trying to keep the ethos they were formed on. Osw and war.
    Unfortunately that's pretty much old hat kaw. And irrelevant in modern event kaw era.

    And whislt they hold a special place in history, there is no reason that years after their glory dies have expired that they shouldn't be brought into line with the rest of kaw with such a change. ( this would also offer both clans far more slots. So again also irrelevant.

    The only higher ebs would not help at all and make running clans far more complex for no reason.
    It also would not allow new players to open up old ebs that currently serve no purpose other than the odd br. Variety early on retains more interest.
    Taking away that ability would hurt player retention.
     
  10. I keep seeing tiny accounts referencing the cost to BC. Yes the cost to BC is huge however it has taken large accounts years to get there so why should a small account suddenly close that gap in a short period of time as if the gap were nothing. The devs have already made it so you can progress through the early game really quick with the new player starter pack and if a new account gets over 1t from an event they can fully complete their lowlands and make a huge dent into their highlands. That's just with event rewards.

    The more you grow the more you earn which then helps you to grow faster. It's a snowball effect. I only see small players complaining about the plunder difference. Do you know why? It's because once you actually spend some time growing you actually see how much easier it becomes. Time and effort are still needed no matter what size and the bigs are big for a reason. They are either the bigger spenders, the more active or the most efficient.

    I support ideas that help smaller players without destroying the balance of kaw and this idea ruins kaw and its balance. I especially want to see ideas that benefit kaw overall which once again this isn't in that category. I appreciate people trying but please understand this idea although interesting won't happen as it's not balanced and is detrimental to kaw.
     

  11. Could you please explain how you think in any way this suddenly means players will get extremely rapid magical growth powers.
    The same as you argued allowing all players to compete for event rewards. You argued that allowing players to compete for 48 trillion a year gives them an unfair advantage. Yet you get that for free plus your gold for extra size per every action.
    The smalls get less than you every action. You will out grow them.
    Allowing people to compete for top tiers would not knock years off their growth. For god sake. 48 trillion a year does very little when the air lands costs 500 trillion.
    It's ten years of growth. Try to get that number throughout head. This isn't a miracle growth plan. It's making kaw sustainable.
    Try to understand kaw has to appeal to more people than just you.

    Clans of mids and smalls are folding and closing because bigs are jumping to clans running lotl and asof. The mids are in no mans land. The smalls even worse.
    This offers them a chance to compete in kaw. At the very least congregate and grow.

    Sure no one helped you as you said in your first post. ( tell that to all your current clan mates and past ones that helped you complete ebs ).

    Maybe if you weren't so focused on what you have and what you can do ( 12 minute ebs with huge amount of help and still despite earning some of the best gold and drops in kaw you are calling for bigger ebs to widen the gap and give you even more free event rewards).
    Yes we get it. Like some others you don't see the value of small accounts.
    Loud and clear you made that point.
    You don't want others having a chance to compete.
    So blame yourself when kaw goes the way of FC. Because its players like you that argue against any suggestion that helps the games future that damage the image and structure of kaw.
    If you had your way you would sit in one lb clan with no one else left to brag to about what you can achieve.
     
  12. Well if you know me, then you would know im not against growth or helping new players.. Ive spent over 4-5k of my money on this game.. I could be build complete by now, however i have always been generous im positive ive never dropped one seal out many hundreds of them and hit all pots, i share for the good of entire clan.. As far as the ebs you keep mentioning asof and lotl the smaller builds cant even hit those with pots and full mith, so having even more hitting and failing is not the answer, idk you and you apparently spent some consideration on this, not trying to be an ass, im saying its not the answer... I really dont care what ata does at this point though.. Im not spending another penny on it regardless.. Im certain i wont even be playing much longer, so with that said goodluck in your endeavors
     
  13. The only reason this is a problem is because people are more focused on eb clans...
     
  14. Jb I have repeatably stated that this would open up older ebs for smaller players. Everything from tbo down. With the loss of bigs who gravitate towards the lotl and asof. Small clans need a boost to their combined stats capability.

    The entire model allows people to hit and complete ebs of their tiers. Successfully.

    I have also stated that their is no use smalls hitting ebs they cannot hit via their kingdom strength. That limit determines the tier of ebs that can be hit.
    What it allows is clans to compensate for bigs jumping and losing that essential support that has existed since the start of kaw clans.

    Yes I mention lotl and asof as that is what everyone aspires to. Primarily due to events. And the way drops are linked to them. It would be foolish not to consider that aspect.

    Clan limits have changed from 50cms for lotl to 80-100 mcs for those ebs across the board in the last 6 weeks.
    This is a huge issue.
    Just an hour ago I heard of another clan considering shutting its doors after its bigs jumped to hit those ebs.

    Every player still needs to put in the individuals actions at a level they can hit to grow.
    This is no short cut. It is a method to maintain balance due to the way that kaw has changed since the inception of events and the need for players to chase the drops. That thus far I see as being unevenly distributed.

    I am glad you have supported your clan. I too am in the same situation. And whilst I may hop from time to time. I won't bail on those that have helped me.

    And it's unfortunately not just kezzer that feels smalls are irrelevant
    This is more than one player and we cannot encourage new players or sustained growth with this current attitude



    Holden. Unfortunately aside from changes I argued for that were implemented to pvp system wars prior to season one I have had no luck arguing for changes to incentivise pvp particularly outside of a system. This is largely because of players forcing others to quit ( which obviously is not good for the image of a game ) or because every system there is no clear way to block exploits.
    So we have what we have now. Events and ebs dictating every aspect of the game. Which is not entirely bad. But does have faults.
     
  15. First of all I didn't say nobody helped me because that's not true everyone started somewhere however the issue is you believing that a small player receiving rewards similar to a large player is fair. It's not fair in any way. A large player receives less from these events in comparison to a smaller player, 1t is still a nice amount for me but it's not a huge sum like it is for a small player. The smalls who are hitting lower tier ebs or small opponents don't need huge bfe especially when you consider the % of the stats their equipment makes up when they are small. If events dropped % based equipment then sure I have no issue with smalls getting drops of the same magnitude as large builds because then it scales based to activity and the equipment power scales to your kingdom size. This topic is done and the drops won't change because otherwise growth isn't promoted and players are encouraged to stay small and build up huge bfe/bfa.

    In terms of the thread idea. I am sticking with my opinion that it's trash. I think it's interesting at best but that doesn't make it a good idea. Maybe it would work in another game but in kaw it is not how the game should be played and there are plenty of issues with it that would completely ruin kaw. It would benefit the big clans which would then have faster eb times for them and then the smalls would be left with a larger number of small players basically defeating the purpose of this idea.

    If you really want to help out the small players then let me counter you this. Why not just make this clan expansion idea only work on very small clans. This would allow starter clans to have more players in thus helping out the new players but it wouldn't completely ruin the balance of kaw.
     
  16. Every game needs bigs, meds and smalls and no they should not all he hitting the same ebs. Forumers are so stupid
     
  17. As. You have stated. You don't like the idea. Numerous times now. And I suggest you re read your posts.

    Could you explain in one way how this would unbalance kaw. The figures are in the opening post. There is not one single element that would unbalance kaw. It is designed to avoid that entirely.
    A fact you didn't even bother to read or understanding before you saw me posting and started bickering again.
    You still don't understand the clan limit exists already. There is no way to exceed the current limit.
    It is a physical impossibility.
    This system doesn't I'm anyway allow a clan to fill up and suddenly be stronger than your clan.
    Yes in time their may be more vying for the top position. But tough. That's healthy for the game.
    Why shouldn't smalls be allowed to compete for event reward? Though that's a different thread.
    This doesn't suddenly make a clan able to run 12 minute ebs unless they are already full of lb accounts.

    The damage is proportionate to the size of the kingdoms.
    200 kingdoms my size are still 1/4 the size of a clan of 100 your size. It would not be able to run ebs as fast. It would not do as much damage. It would not make as much gold as yours. You concerns are completely unwarranted. If you considered this seriously and ran the numbers. You would realise that.



    And rogue one. Don't try to back track on your statement when the evidence is there for all to see.
    We know what you think.
     

  18. I feel you are irrelevant. Your long winded noob forum posts are irrelevant. Your rants about smalls not hitting lotl and asof for event items are irrelevant. Death to smalls and mids. Desth to kaw.
     
  19. If u do there would no need ofsub clans...

    Osw clans members will grow more in number.

    Think about osw clans too, idea is good but should be implemented only for higher ebs.

    Thats why i said small ebs will not open unless u have 100 members
     
  20. Add a limit on how many times you can clan hop per day (with the exception of wars). It would entice players to grow with a tight family instead of which one runs the fastest.