COE vs CF

Discussion in 'Strategy' started by DIGITAL_BATH, Dec 18, 2011.

  1. You have propacks tho ;)

    Anyway back on topic. The fact that CoE has more troops will still merit the extra hits if you are large enough in comparison to your opponent, including pots, bfa and your own strength, as well as your opponents total.
     
  2. Just the cheap one. Haha :d
     
  3. Op ~ solid question. My retort ~ CoE vs CF vs Titan....really the only difference between this build are the base stat you receive.

    As much as people will talk about plunder differences between them, a complete bc build of any of them and you're only talking less than a million difference between the three in plunder.

    So how to choose? If you're looking for strong attack CF ~ strong def Titan ~ Middle of the road CoE. People will say CoE is best because it gives the most total stats to build. But it's really just a personal opinion.

    As for the number of troops sent. You're not receiving more power from the extra troops a CoE gives ~ only a couple of extra hits.
     
  4. To try and answer the question about 16 cf and 16 Titans vs 32 CoE. The mix of Cf and CoE will give you a base attack strength around 145mil and def strength around 137mil where as the 32 CoE give you around 151mil strength to each stat.

    Therefore the CoE would be the stronger attacker based of those numbers.

    Now if you went 16 Cf and 16 CoE you'd be looking at an attack strength around 158mil with a def strength of 130mil. Now you're attack is stronger than the 32 Coe but def smaller.

    Same would work with 16 CoE and 16 Titans only your def would be stronger.
     
  5. Take Jjjoey4 for instance. Back when we were farming him and Achilles, Achilles was hard to hit because he had Titans.....I had more stats, bfa, etc. Some of my targets were fully stripped, no pro packs. And I had a hard time winning every attack
     
  6. Just saying through hitting human targets, a Coe build of 2mil attack will lose often to a Titan build with 1.8 mil def considering all other things equal...... Compare the stats soldier to soldier. Not total stat vs total stat.
     
  7. Proph has the best answer
     
  8. Well, soldier to soldier it is:

    Cursed Foundry
    • 103,560 atk / 1200 troops
      = 86.3 atk per troop
    • 68,640 def / 1200 troops
      = 57.2 def per troop
    • 143.5 comb per troop

    Circle of Elements
    • 94,744 atk&def / 1300 troops
      = 72.88 atk&def per troop
    • 145.76 comb per troop

    Titans Lair
    • 78,672 atk / 1200 troops
      = 65.56 atk per troop
    • 103,680 def / 1200 troops
      = 86.4 def per troop
    • 151.96 comb per troop

    So if we were to have a combination of 2 CoE, you would have 145.76 atk, and 145.76 def per troop giving a combined of 291.52 per troop.

    If we were to have a combination of 1 CF, and 1 TL you would have 151.86 atk, and 143.6 def per troop giving a combined of 295.46 per troop.

    So it seems per troop, a combination of CF and TL is better.

    But when you make an attack, I believe it is based on your base stats, and not on troop strength. But I may be wrong. I'm sort of confused on the topic now to be honest. Makes me question whether if you had 1 CoE, and rest CF and TL for example, with the 2 extra hits at the end from the CoE, would it share the same stats that were given from the CF and TL, or would it only have the strength of the CoE troops since the troops are purely coming from the CoE.

    HMMMM...
     
  9. No, you will have less stats, but since you have offensive units and defensive units, you will attack and defend better
     
  10. Coe still has 2 hits per 5 minutes
     
  11. I know that. I was asking about the last 2 hits.
     
  12. Troops mean nothing. End of.
     
  13. I like having 16 Ceasefires
     
  14. Yes, that's what makes coe's a favorite!! You have a point but no one knows the exact mechanics of the system, except the devs of corse
     
  15. CoE>TL>CF

    IMO

    But a mixed build of CoEs and TL's is a pretty nice build.

    Why TL>CF?

    49 TLs atk > 49 CFs def
    49 TLs def > 49 CFs atk
     
  16. Just saying I noticed a big change in wins when I went from 29 coes to 21 coes and 8 CF's in wins. Not a big stat change, but def more wins on larger targets. things that make you go hmmmmm
     
  17. So here is what I've noticed. Back in the pw era, I was encouraged to build at the very least one coe to get two extra hits. Once I began to get more t4s I noticed that I had pretty close to the same amount of troops lost per hit until I had hit about 20 times. After that, I began to use a few less troops per hit. So it seems that eventually, your attacks will begin to use less troops, making weaker attacks. Especially in war, hitting players bigger than you will cause you to lose more troops, this in effect will negate the effectiveness of the coe. Even in eb, when lower on troops, you will start losing more per hit( unless you have huge ally bonuses). One of the big advantages of a all or mostly Coe build is having slightly higher stats. But one of the downsides is that it takes 5 mins longer to regen to full on troops with coe. So every 5 mins you will regen 2 hits.
     
  18. Plunder per hit;
    1) Titans
    2) COE
    3) CF

    Stats (highest to lowest)
    1) COE
    2) Titans
    3) CF

    Troop number(highest to lowest)
    1) COE
    2) Titans
    3) CF
    (thought the ammount of troops means jack **** )
     
  19. @MissMelon

    It is my understanding that the last two attacks will only be supported by the CoE stats (but again that is what I have read, not trialled myself$
     
  20. Bucknasty is right. The last 2 hits are solely from CoE as by then, all the troops from CF