Clan Improvements (Tax System/Bank)

Discussion in 'Ideas + Feature Requests' started by David, Jan 25, 2017.

  1. I support. I want to suggest making taxes optional for players who use nobility items (seals/circles etc) to open EBs. This would be great for ZTA clans! Imagine if zta-hte-wtf could tax leechers plunder. ofc it wouldnt stop the determined ones from just using 1 item, but it would help for sure.

    Or, better yet just make the minimum tax extremely low for players who use nob items so as to remain profitable over a long duration but not to significantly effect plunder. Like as low as 1% tax. This would have either a good or bad effect because if the tax can be spent by anyone with access to it it would make owning an HTE clan very profitable. Those who already view HTE clans negatively would not like this..

    Therefore another suggestion comes to mind, transmute the gold earned from clan tax to a currency that can only be spent on things like OP already mentioned. That should ensure the massive amount of gold that could be earned from plunder could only be used to benefit the clan as a whole.
     
  2. it helps as a deterrent, as well as lets say whatever bonus u would get from taxes in that clan, if someone left then they would just loose em. As well as if they join a clan you have to be approved by someone to recieve those said bonuses.
     
  3. This ain't clash of clans get the hell out of here you fool of a child leave this place and never return tell your clash of clans clan that kaw is coming to destroy you and all your dragons 
     
  4. can we know when they are going to be in this game?