Hello. I bring this suggestion to you guys to make kaw a little more relatable to the name((kingdoms at war) kingdoms had a tax on its citizens). As well as a something for the lb people to spend their plunder on rather then allies. Also to help smaller clans grow quickly. My proposal is to make a system for clans to have money. By means of taxation(leader can set rate of tax)(up to a maximum of 10%) or donation(players donating money to the clan because they want to). This system would have a bank for the clan it self, and that is where all the money would go to. From the money gathered by the bank, leaders can buy certain things from a marketplace specifically made for the clan: -eb plunder bonus. -make avialable certain equipment that players can buy. -start certain ebs example: 1 eb that is only to be played on a certain day of the week and have 7 of these eb's. -other neat things. Could also have clans be able to buy other clans with the money they have in their bank, like the allie system but with clans. So yeah, this is my suggestion to make kaw better, please leave constructive criticism. Thank you.(sorry if i misspelled any word) EDIT: -Clans would also be able to get money through events. Clans participating in events based on players participation, the more active the better the reward. Thus promoting activity in the game, as well as players who participated earn 50% of clan reward(distributed based on each players activity level). -This game mechanic would not only attrack new players, but bring a whole new side to the game making it more interesting/interactive rather then just putting out new lands and new buildings. Dont get me wrong I love this game, but the updates get a bit to repetative again and again(get land, put building then bc). Rather then just coming up with a new game mechanic, that is simple and interesting.