________________MuSaNg_____IDD said:
My opinion for those players that are not BC who bought seals then traded for charms should be refunded by devs. This changes screw them badly. My opinion they got scam by devs with their real money. If ata don’t refund them. They should try get the refund from Apple or google. Count how many seals you traded for charms and get the refund on those amount. It’s only fair for small players who lost their charm value to get money back.
I agree, I came back to this game significantly behind. I realized I could sell seals for charms, so I did. I also did a top ten run and did everything I could within TOU/TOS only to have all that time and money account for not as much as I thought it would be. Now I’m capped and have this struggle of do I upgrade or by allies at this point.
The ally market is already super inflated by LB players with tens of quatrilions of gold at their disposal. There’s no way with legitimate means to compete with that unless I take a mortgage out on my home.
I think a better idea was to treat charms like allies, capped at a certain number. From there it would be up to trading to make your charm stack what you want it to be. Have an option to destroy some charms you don’t want that give a return of gold, upgrade materials, or any other currency that is still useful to players.
While I’m on note of change; why on earth can there not be a system to transmute or combine lower level building tokens into bigger building tokens. Treat them like trader tokens. For example 400 lowland tokens or 300 highland tokens yields 50 deepmine or 100 osman tokens. Idk there seems to be a much simpler way to aprproach the grevineces of many.
Nerfing charms this way was not well thought out, someone just agreed to the first thing that sounded good. Zero forethought went into this. It begs the question if any of the devs actually play this game within the realm of other players and not just in test servers for data collection.