Thank you everyone for your feedback. Changes to the mechanics of how wars work, plunder, hits, balance, and the like are things that take time to change. They're something that we need to consider carefully and thoroughly investigate before any changes can be made. I've passed your concerns along to the developers, and we'll continue to observe and monitor your feedback on this. As for your concerns with the schedule itself, we're going to be announcing the War Schedule for next week shortly, which should address at least a few of your concerns.
Dear kaw_ignore_community, I am not sure if you really read the threads that you post. But similar feedback was given in the last week war schedule. Guess what? you copy pasted the last week schedule and created this new thread for this week. And as long as other feedback are concerned, they are not new, they have been told and repeated again and again and again....and again...round and round...infinite number of times...so thanks for showing us a ray of hope...again........
@Kaw_community - While I agree war mechanics take time to analyze, has anny thought been put into the actual matching system. There was a thread in wars "To the devs" which laid out a few ideas for fixing the matchups. You posted early in the threads life and then it appeared to go nowhere. Please tell me the dev team is seriously looking at an alternative match system that take more into account than hit ratio. I am sure a quick look through your war history will point to the same alarming roster trends that we've been discussing for months. ~Concerned EE warrior
In the op for war 11, it says random, but then says 7-13 minutes(you can come out 6 min early) Is that war random or advantage?
5 days before season 3 and you still haven't told us anything about it really, thanks for being on top of your game devs. At least we have moths to hunt for :roll:
I agree with omet, 11 person wars allow more clans to participate and I use hansels for every war. I do think some variety is needed to make everyone happy. Different roster sizes like they did on the weekends was a good idea.
Start of Season 3 has been pushed back to January 20th, per the devs thread in the Strategy section; Update: Release Timeline thread, third paragraph. Cheers, Kage.
I'm sorry if you feel I've been ignoring your feedback, it's certainly not the case. I understand similar feedback was in last weeks schedule, though we wanted to get more data on how our changes affected how Clans were matched against each other, as well as how the number of No Matches was affected. We think we've found a good middle ground, and as I mentioned, we will be announcing the next weeks schedule with some of these changes shortly.
It seems the only way you get a match up in the devs matching system is if your completely outgunned or if your gonna completely slaughter the enemy its absolutely absurd your so called fair matching system
What is going on with the lagges. I was koed with my spies completely full still. Another clan mate was koed and it took 3 mins for it to show up in the cc. I think you guys need to get better servers or something.
2hour wars were and still are my favorite and the main reason I had originally towered up some for EE. Please go back to mixing in some of those ty️