They probly arent putting in new ko types (random,adv) because newbs getting stuck with no tracker is hard enough with a fixed ko.
Wardragon - clan loyalty and warring with friends was destroyed a long long time ago in EE , not many people are still warring with the same people they were in season 1 or even pre- EE People abandoned their friends and clan mates in search of guaranteed wins, so that argument will never wash with me, i saw too many people i classed as friends - bail on family after a couple of losses The people not liking Indie wars are those who want 100% wins all the time - simple fact - they want to win on roster alone, in a war lop-sided and unenjoyable unless you are in a stacked roster These indie wars have a touch of noobness about them, which is why i love them so much - takes me back to pre season EE, where you just filled a clan - and warred and you just had no idea who was going to win ... Until the haxor exploit lol
Not really. Maybe do a few more wars and you will see that. I have won and loss on both sides of the lb advantage. Comes down to strategy and who follow. You are also only talking about 1 war of 40 to 50 members.
If more warred the gaps would be smaller. Was in a war with 2 top 6 and another one top 20. There was about 13lb in the war. Was a blast
If anything it's our fault for not enough playing for a fair war, the devs can only try so hard for a even war with such a limited amount of players.
At what point are you going to fix the matchups. DS has 4 top 97 lb players with 7 sh accounts. Complete joke. If the devs reduce the hit range of sh this crap ends. How hard is that. You have killed this game by not listening to the people who waste money on this crap.
Totally agree it's a complete mismatch for you guys. Sorry to see that happen. DS drew UM b2b with bigger and more lbs in, which actually gave a lot of fun. GL would be a much closer match than you guys in this case. The matchup definitely needs a fix from the fundamentals. What made it change from s1 to what it is now?