It will just be people trying to KO themselves. If you are more active in the beginning, you will be up in plunder, then just try to stay KO the rest of the war. It's not going to be this more active, super fun war. It's just going to be boring.
What was tracking wars then the same thing with this you have a better chance of a comeback because you can setup sko rushes.
Tracking is quite easy, but this new system the devs have created is going to be the old game of turtle wars
all think turtle returns, we will see ... = devs still could change % of SKO plunder lost ... for example to 5% ... then will be sko bad idea for these clans ... coz of big plunder lost I want see how ppl after 5 min regen will hit someone with full troops =they will easy fail, lose plunder with sko and potentially in danger of KO by enemy yes you show us strategy of turtle war, but you don't talk about enemy .... and enemy could this turtle strategy destroy with own strategy Enemy is not static observer...... .... this system it's not pure turtle war as in old times and ppl have now more tower builds
It's a lot easier to hit people stronger than you then most people think. This is because there is an advantage given to the attacker in mechanics of this game. That's why when you attack someone with about the same stats you usually win, not 50% wins like equal stats would suggest. For this reason people with very low troops can frequently attack bigger targets successfully.
A lot of people in this thread are bad at understanding Moose. Why did you automatically assume he meant exploiting info from KaW to track people's KO? It simply means when it says "iNVeRSiON has been knocked out by your ally Moose, losing 12 of their plunder score," the person who is tracking people's KO times starts a 15 minute timer so as soon as they come out, they get hammered on.
And if there truly are programs that can pull info from kaw there are other ways to track whether or not a player is out of pin or not. So actually u are just giving people with programs an even bigger advantage.
I'll try one of these wars before condemning it. But the tracking was never the issue, lag and dreadful matchups were. Live actions only removing spinner and lag would of been better than this and the matchups should be either prestige linked or totally random across set strengths ( think leagues ) and with set 30 members or maybe 15 for smaller league. so you don't get for example RCA vs empire rising 10 times in a row ( respect to both of those clans hence why used ) These aren't the changes we needed but will try these out as we have no choice. Turtle power
Moose, the issue with 5-10 min regen and 'watching your news' is by the time the lag catches up, they have sko'd already. This come out of ko idea is great but 10-15 min or 15-20 min would work much better. Players will have time to actually hit in response to getting incoming hits. If you don't believe me, stop by a major war clan and war this weekend. It will be apparent very quickly.
Use a really good Keyboard like: The S.T.R.I.K.E 7 Keyboard System, USD399. It comes with timers to auto-track your opponent and unload on your target once the timer is zero. So, if anyone says auto-tracking isn't possible, they're seriously not playing KaW. You need to understand that the peeps playing this game with real money are serious about spending real money to be ahead of everyone else. If you are not in LB and are laughing that peeps actually spend real money on this game. Well think again, for some being #1 on LB, is a reality that they buy into. So, you should understand that, you the kiddo or adult playing this game for free, are never gonna be on LB #40, unless you're willing to spend some serious $$$/€€€/£££. So Get Real.... Or, you can be like the rest and continue squealing on forums.
I prefer the term "money wars" not turtle wars because requirement to war for ALL clans warring is crystals
The wars will just be the same. All the GH with like 5 trackers, no inactives, great strategy and BFE that's out of the roof just crushing anyone else who try's, just like last season. The devs need to make EE a league system. You match with a clan close to your prestige. Not one 60-70-80 higher.
You are assuming that Prestige for a clan = all the same peeps warring every war. It's never true. Bcos in a war clan, different people war at different time zone, thus Prestige does not equate to the people warring, it only equates to the strength of those who won a particular war. Example: War 1 is won by the A-Team* of a clan, thus Prestige goes up. War 2 is lost by the B-Team* as they're weaker than the A-Team, thus losing Prestige of the clan, because they're matched to the A-Team of another clan with same Prestige. War 3 is won by B-Team* as they're stronger than the B-Team of another clan whose numbers and BFA fall in their range, but B-Team*'s Clan Prestige is 70-80-90 higher than the other team. War 4 is lost by A-Team*, because A-Team* is weaker than the A-Team of the opposing team although they're matched by BFA n number of participants. But A-Team of other team comes from a higher Pretige clan. So, all in all, the Prestige of a clan is nothing but to track how many times the clan has won a war. It doesn't take into account the Strength, number of warriors for a particular war, nor anything. It's immaterial to the outcome of the war.
There's a serious flaw using prestige to match clan, obviously clan strength varies greatly. Similarly prestige ranked clans don't equate to similar strengths. Prestige is based on wins, but just as importantly is frequent wins.
Regulators Tracking > Everywhere Else I have warred. And if you know me, that's quite a few places, and all were highly successful clans. Just saying. It was a pure thing of beauty.