Capture the flag...

Discussion in 'Ideas + Feature Requests' started by xWarRocketAJAXx, Jan 5, 2021.

  1. Capture the flag... by Ajax

    This is once a month timed 30 min countdown 'Clan Vs all of Kaw Clan blitz' event.

    How does it work?

    The flag is held initially by one dev account and as the clock starts.... one single scout takes it, after that it's no holds barred so join the hunt for the flag!

    Only one clan member may hold the flag, they cannot be attacked by their own clan and when they are KO the flag passes to the player (clan) who dealt the KO blow by any means.

    The purpose is to hold the flag when the timer expires and man it's gonna be a slaughter fest but the prize is a chance to win a clan bounty or a clan wide individual bounty box! (make it unique and worth it devs).

    Timing is everything as crystals (xtals) are limited to none for the flag holder and one per player in each clan attacking the flag so teamwork is critical (resets as the flag changes clans) but unlimited xtals per player for the defending clan while you hold on desperately to the flag and fend off the mighty legions against you should you chose clan defence or you could just roll over and try to steal it at the last.

    War type protection is afforded in the form of 'all ally hires are temporarily locked for the whole clan holding the flag' [cannot hire clan is in a war event] to protect them against strips as this isn't the purpose but this goes when the flag goes which will be rapid. Although all the focus is in one place the flag, you're recommended to bank prior to attacking the flag holder, just In case you KO them and capture the flag as it's gonna get messy for you real fast!

    Once you're KO and lose the flag you can chose to xtal up and rejoin the hunt!

    HELP ME!!! I've got the flag!

    How the hell do I know who to defend against?

    When a clan opts in (when a player attacks the flag) their whole clan roster is given a temporary unique player number based upon clan roster (CR) position, so for example if only two clans of 100 players were in the hunt, the initial flag holding clan would be players 1-100 the attacking clan would be allocated 101-200 the next clan to join 201-300 etc. 100 blocks (If a player leaves/joins a clan CR would auto adjust to 1-99 etc. to keep it unique) So to get help to defend persistent incoming attacks, just click the news feed and shout out the temporary additional CR number allocated to a player (active in the event) and shout it out loud! So in cc you post 128! 128!! Search for 128 (battle list) and Attack Assassinate Scout and hold that flag you got it? This may become less critical though when time runs short and the bounty and the glory awaits, as the action is gonna be frenetic so just hold onto your coat tails!

    War Mechanics are basic Kingdom and Ally (KA) with hit restrictions 'off' so all can hit all! So a clan of minnows can defeat giants! it's all in the timing of that fateful final blow to see where the flag lays to rest, so hold onto it with your dying breath as your clans fate depends upon it!

    When a player is KO and the flag is captured there will be an instant announcement in world chat "Player '123' captured the flag!" This is what will get round the individual player lag issue so watch WC!! This is the call to arms to let the carnage ensue! Motivate your clan to join the fray as mass team actions will win the day.

    Building to a crescendo.... be the one who holds the flag the last man standing! Oh the accolades oh the love from your clan oh the envy from all of Kaw! revel in it!

    It will be brutal it will be fierce it will be beautiful!

    Ajax
    A creative force...
     
    Ice and Trek like this.
  2. When? Get it going! This and the tower event about the best Kaw has had! Support
     
  3. I like the idea but you may as well be talking to a wall with these devs, AJ