ROTWB is used for smaller players that cannot hit HTE if they are too small so ROTWB is perfect for them.
I agree with everything except removing RotWB since it may still make the devs money, who knows how many people still purchase those horns and the horns are really great for new players to get tonnes of cash! Especially with crux chests!
New players do not start Lowland build complete. New players are therefore a long way from being able to participate effectively in HTE. Unless we want to exploit new players by encouraging them to purchase SODs and then drop seals in our clans for our own benefit. ROTWB is perfect for new players to grow, especially if they are treated fairly (let them unload and max xtal before everyone else gobbles it up). If a clan is completing HTE too* quickly it might be useful to analyse why. Are some players xtalling more than others? Are players dumping spies? Are players hitting with full BFE? If so blame the players, not the game. As much as I love ZTA I also love the theoretical notion of spreading the cost among participants. Overall this suggestion proceeds from the fallacy that big accounts equate to big spenders, and that therefore big accounts must be pandered to. Actually, unless you work for ATA you do have any evidence of their revenue distribution. We have no evidence of their overheads either, whether KAW is costing them money, revenue neutral, or profitable. I would surmise that like any business trying to stay afloat the company needs to attract new spenders and not just pander to a loyal but dwindling customer base. I see many new players equipped with the Advent Blade, which means they had to purchase the Starter Pack. I see many small accounts with Pro Packs. I see an event leaderboard dominated by ASOF and LOTL players and not HTE clan players. You forget or ignore all of these points. No support. Mods should lock this thread.
Rotwb Shall not be removed. It pays awesome for me and it's basically free since everyone has lots of horns lying around
@Kap First & formost you have no right or privlage to suggest a lock or request on this thread. Secondly so the devs big starter promo was bull? Thirdly if a better option than hte presents its self, players will go to it. This much is evident because of the pay it offers. Given a chance to do this b2b could easily replace hte in larger clans. Lastly, Rotwb is completely & utterly outdated. Normal sized clans can finish it in less than a minute. I personally finish it with minimal help from an alt & no xtals. Also, of course I use spies on hte, seeings how I am Hansel it only stands to reason I would. I get that attack heavy players shouldn't use spies but that is a open ended statement. My alt is half spy buildings so it also stands to reason that he would use spies as well.
Well put, Kapitalist. Not sure why you keep going on about RotWB, OP. You do realise it wasn't made for players our size, right? Of course it's going to finish quickly for us because it's made for new players. It was a version of HTE made for players who couldn't quite hit HTE. It isn't beneficial for us, but it is for the new players who actually get a chance to hit it. And you don't know the devs revenue on them so you can't comment on that :roll: And if barely anyone buys it, removing altogether doesn't have the chance to benefit them at all. Remember: it is not made for players our size ergo it will not be beneficial for us. HTE is probably out dated given the stats with the new lands. There are ways to adjust for this a bit though, as Kapitalist said. Alternatively, hit a LOTL and max xtal on that instead. Otherwise players know what they're buying when they pay the $6. If it doesn't suit them, then they don't buy it. Devs are obviously still making a profit on them or they'd have changed something by now. Obviously I don't have the revenue statistics, but I'd say that's a pretty logical assumption. When seals stop bringing the profit the devs want, then they will change something. Permanent ZTA...sounds nice, doesn't it? Yes the gold is great. Woo hoo. But consider it in terms of KaW as a whole rather than individual profits. Inflation is at an all time high and I don't believe it can ever be reduced without a complete mechanics/game overhaul. Again, highly unlikely to ever happen. It simply isn't plausible. ZTA will only make the inflation worse and worse and worse. That's happening anyway, but why speed it up? Events with silver bar pay outs, HTE, ASoF and LoTL. Need I say more? There's already plenty of ways to make decent gold in KaW. ZTA is great for the individual player but not for KaW as a whole. It only makes the 'economy' of KaW worse. Thinking about the ally market sky rocketing again soon once more have BC is bad enough. Permanent ZTA only makes rhat worse. It'll speed up the process of more people being BC. Which in turn speeds up the process of the next set of land. Which in turn makes ZTA 'too easy'. And soon enough we'll be back here arguing for the new premium eb 'XYZ' to remain because ZTA isn't enough anymore.
I haven't requested a lock, but maybe I should do; there is no hierarchy of 'rights' for that, any more than there are rights to censure another's opinions. This was your foremost criticism, but attacking me rather than challenging my arguments is simply another fallacy. In my opinion this thread is a soapbox. I don't believe the problem is well-defined enough to be proven as real, and ignoring an entire demographic to focus on another is evidence of subjective bias and not an objective assessment.
With that stated, suggesting a mod lock on a thread simply because you do not support it shows a major amount of Butthurt. I also addressed your argument as well, & for all other arguments saying zta will cause inflation again. Promos have a huge hand in it, Hte helps with it however a better paying premium eb that may actually be worth its salt is a bad thing? Paying players will always take the edge. This us a Freeium game, Free to play Pay to win. Look at lb players sitting in hte clans, your fine supporting hte but not zta? Same difference one just pays better. Devs haft to make money off this game or sell it out to third party advertisement to fund its lively hood. Simple Facts.
Yes, events and HTE contribute dramatically to inflation. But they are already PERMANENT parts of the game. ZTA is yet to reach that stage. I never supported HTE being permanent, tbh. For the same reasons I don't support ZTA being permanent. HTE was great being it's good gold and it made devs a massive profit. It seemed good at the time. But I believe it's the root of many problems in KaW. But that's just mt opinion. Who disputed devs having to make money? Anyone? Didn't think so. Of course they have to make money. Hello, it's a business! But don't you think they would adjust HTE if it was effecting their sales? Don't you think they would increase its difficulty if it was effecting their sales? Simple facts. I'm not arguing against making ZTA permanent because I expect everything to be free and I want the game to be run as a charity. I don't want it to be permanent because there are problems in KaW that will only continue to be made worse and more rapidly so if it is made permanent. If they want to improve the longevity of the game, I don't believe this is the way to go. Yet. You're focusing so much on devs making a profit. And you're right, of course they do need to. But what you're also failing to take in to account is that if the devs were having problems with their profits then they would change HTE to get more people buying seals or they would make ZTA permanent. They don't need players on forums to tell them to make it permanent, they only need the spenders to do so. Money speaks. And obviously the buying of seals and xtals etc. is continuing at a steady rate that the devs don't feel the need to change anything as of yet.
I'm speaking from the point if veiw if change. Decrease price on seals & keep zta. Offer deals to make it more affordable to everyone. I speak about profits because if the devs can't get their pound of flesh out if an idea they will not change or implement it.
A binary solution is another fallacy; so are straw-man arguments. That was just my opinion, not a request. An opinion derived from the fact that this is the fourth active thread like this which in my opinion is spam.
That is an opinion that you denied offering after I called you out on it. Actually I pitched this idea without the depth in a few comments & decided to release it in full depth for myself. I've seen the Jorathe eb pitch, Zta petition, third hte pitch. This is a different opinion/suggestion. Any other pointless statements to offer me?
Also saying "mods should lock this thread". Is a open ended remark that could be considered a request or a statement. Also your opinion could be labeled as spam in that sense. Just because my thread has a similar opinion as a few others does not set in the cataglory of spam any more than your non support throws you into the spam cataglory.
Eh? I'm not responsible for your interpretation. To me it's an unambiguous statement, and an opinion I still hold. This is simply another straw-man argument from you.
Its one you have no authority over as only the op can request. Mods have been in this thread & it's stayed within TOU rules. So that renders your opinion on that matter unneeded &/or useless.
The point of view of change? What change? Changing what? I don't see how it comes into it at all. ZTA would replace HTE, how is that change? You're focusing on dev profits and individual player profits. You don't see a problem in that? That's exactly the kinda thinking that lead to HTE being introduced without a proper analysis of the repercussions. The game needs to be considered as a whole: that includes dev profits, player profits, KaW economy, inflation, gold sinks, excess gold in the system, devaluing gold, gold sinks, events, speed of BC, widening the gap, making PvP more plausible etc. Dev profits is all good and well. It must be considered. But you can't forget that without players, there is not game to get profits from. I don't see the spenders leaving any time soon. Their priorities should be on improving in game features and perhaps introducing a few new features. I can think of several things they could do to improve the game. The happier players are with the game, the more likely they are to spend. Again, there will always be those massive spenders that essentially fund the game. But the devs could also make revenue on the less frequent spenders. Profit is very important but that's not all there is to a game. There is no game without any players. Lately devs have made a few changes to the game to show they're trying to keep us interested and keep the game going for the long haul. That's great to see. But those changes (or attempted improvals) such as a new forum lay out, personalising devs, clan role updates and different events were good to see. Notice how they are not geared towards making you spend. But tweaks and improvements make the game better and probably make players more likely to spend. You're forgetting the HTE isn't hurting the devs pockets. If it was, ZTA would already be permanent. Or maybe they're interested in actually working on in game features like PvP or a new eb or something first. Profits is only one thing they need to consider in a long list of things. And only focusing on that is very narrow minded. I'm in no way saying they don't need to consider profits. But there's other ways they can make a profit and that is by working on the game itself. But hey, just my two cents worth :grin:
Now this is the best idea I have heard through all the garbage that is posted here. Thank you bat dog for bringing an intelligent/witty down to earth something back to the game that has gone commercial.