Building Up Static Spy Defense

Discussion in 'Strategy' started by UnicornPoopCookie, Jul 20, 2013.

  1. Became an addiction lmao.. plunder sucks but whatever
     
  2. Lol yea the plunder sucks bad 
     
  3. I am face palming so hard right now. This thread is such a fail. Dropping a building will not help me increase plunder.... You know how I know? Because my plunder increased when I added my last building.
     
  4. Your TOTAL went up.
    Plunder went down.
    AB went up...

    Again, relative strength comes into play. If you dropped a tower, you'd see all 3 numbers go up.
     
  5. I thought this was kind of obvious
     
  6. What about the plunder impact for each of those lowland towers? 15 of those lowland towers will have a much higher plunder impact than 6 highland towers.

    So if you pay less gold you get hit harder by the plunder drop. But if you pay more gold for t5, you don't get hit near as hard by the plunder drop.
     
  7. That's possible, and seems to be the bone of contention here. I don't think the difference is that significant but I don't have the numbers to back me up. Others say it IS a significant change. Overall I'm guesstimating that one T5 is worth about 2.5 T4s as far as total gold made is concerned. There's some anecdotal evidence and argument from authority that says differently.

    I remain skeptical.
     
  8. 15 COE give may more plunder than 6 colony. Therefore it's better to build on HL
     
  9. Okay guys. Seriously do the math here.
    IF you like building on highlands, say you get 5m more per hit than if you built on lowlands.
    Building on lowlands saves you 800b. And just how much hits do you have to put in to be able to make up for that 800b? Quite a lot may take months if you ask me.
     
  10. Okay , plenty here for players with coe/colony , would this have a significant plunder impact titans/torture gardens which is my build ?
     
  11. this thread missing effect on plunder

    effect on stats could be nice, but plunder is more important

    = HL towers are better to maintain plunder
     
  12. so answer is:

    HL towers
    - for rich ppl, have you 1 T ? = expensive costs
    - you prefer higher plunder
    - you plan do many wars and don't change build


    LL towers
    - you still small and haven't money = lower costs
    - you want be open to change build in future
    - you want do wars and haven't time to long HL journey build
    - plunder lower than with HLT
     
  13. Anyone wanna drop a 175 bil Colony and report before and after results on haunting?? We can settle this quickly!
     
  14. First hit on haunting with my current build 38,457,649
    First hit on haunting before I added my last colony
    36,974,658
    I checked the plunder effect of each building added as I upgraded my HL to bc.
     
  15. That's about a 1.5 mil increase....was this colony added to virgin land, or were you replacing a lvl3 CoE with a lvl3 colony?
     
  16. Only thing though is it is cheaper to do but it hurts you plunder a lot more which in the long run hurts you more
     
  17. Another HLBC build dropped a CoE for me. These numbers are based on FH on Haunting:

    Before drop: 41,660,064
    After drop: 41,136,935
    Difference: 523,129

    From Eric_Northman's data:

    Before Col: 36,974,658
    After Col: 38,457,649
    Difference: 1,482,991

    Using these numbers, a Colony contributes 2.8 of what a CoE contributes to your total gold.

    Or 15 CoEs contributes 7,846,935 to your total
    6 Colonies contributes 8,897,946 to the total.

    About 1 mil difference.

    So build those 6 towers on the highlands at a cost of 800 bil more than on the lowlands, get slightly worse stats than you would get from building on the lowlands, AND lose 1 mil on your first hit.

    Tell me what is the benefit about choosing Highlands over Lowlands again? Cause I fail to see it.
     
  18. 47 towers, 1 stable 1 guild. That I'd love to see.
     
  19. Maybe I will Cal lol... Hmmm :)