The broken sword spell is something that needs to be revamped badly. Not only the duration of the spell but also how it's earned. Currently, during events in particular, inactivity is extremely high due to how easy it is to avoid a broken sword.(Being inactive all war then hitting at the end a few times to avoid a broken sword) still gives event items. No one wants to spend two hours sitting through an already lost war due to an inactive at start. Its not fair to the people who have fully committed their time and resources. I think the spell should be given after a certain amount of time has passed in the war without being active. Missing the first 5-10 minutes of a war could mean the difference between a win and loss, build depending. Also given that its an event and people are trying and chasing I think the broken sword spell should be increased from three days to five days. I understand things happen in real life. But most excuses I hear aren't valid excuses given our day and age. "I lost internet connection" or "my dog got ran over by Santa and I had to take him to the unicorn doctor". Wars, event or no event, is the reason a lot of us even still continue to play this game. Given the match up system is horrible and most of us still try to fight through it because we know the devs won't make it better... The least you could do is help cut back on inactivity and reevaluate the broken sword spell.