- Bounty Hunter - v2.0 [Reworked] (1v1 EE Wars)

Discussion in 'Ideas + Feature Requests' started by W32SQLE_Anarchy, Mar 10, 2013.

  1. Re: - Bounty Hunter - v2.0 (Reworked)

    Ok im not sure i quite get this idea FULLY. When i think bounty, i think this: a player bounty's another player for x amount of gold and whoever ko's that player gets the bounty...
    Wht your suggesting is a war type deal especially with the group thing. I think bounty list would be efficient enough. What do you think val/anarchy?
     
  2. Re: - Bounty Hunter - v2.0 (Reworked)

    support
     
  3. Re: - Bounty Hunter - v2.0 (Reworked)

    Support
     
  4. Re: - Bounty Hunter - v2.0 (Reworked)

    Nice thread!
     
  5. Re: - Bounty Hunter - v2.0 (Reworked)

    Support :D, I like the idea, it's great. But what of you were matched up with your clan mate/ friend/someone who is in an OSW? 1. This will lead you to waste 30/60/120 minutes of kaw doing nothing, or it would be nice that you could hit EBs while matched up with someone. 2. If you hit someone in an OSW, this may cause all your clan to get involved in an OSW, and some clans don't want to do OSWs. 3.if you hit a clan mate, this may cause you to get kicked from the clan of you were kind of a visitor. What happens if we did 0 actions on the rival player? It would be nice losing something, maybe 5-10 mith so this will encourage more people to hit their target.
     
  6. Re: - Bounty Hunter - v2.0 (Reworked)

    It's only ppl that sign up that u get matched up with
     
  7. Re: - Bounty Hunter - v2.0 (Reworked)

    This sounds like something I could get into. ;)
     
  8. Re: - Bounty Hunter - v2.0 (Reworked)

    Lol u got the perfect name for it too
     
  9. Re: - Bounty Hunter - v2.0 (Reworked)

    Maybe we can prevent the match making system to match someone with the same clan.
     
  10. Re: - Bounty Hunter - v2.0 (Reworked)

    I didn't read anything past the OP so sorry if this was mentioned (probably has) but there should be a Bounty LB for most bounties completed, maybe a way to view players completed bounties (who they finished or didn't finish bounties on in a list that can't be accessed on their profile page) just my thoughts and again if this or anything similar was suggested, sorry I didn't see it.
     
  11. Re: - Bounty Hunter - v2.0 (Reworked)

    No it wasn't good suggestion
     
  12. Re: - Bounty Hunter - v2.0 (Reworked)

    Support
     
  13. Re: - Bounty Hunter - v2.0 (Reworked)

    Why have bounties if no one will know about them? Bounty hunters are always well known in their time period and in some cases after it, no I'm not talking about my screen names character, talking about actual bounty hunters from back in the day when people feared them and knew to watch out with what they were doing.

    Bounty hunters will always have fame and infamy, why let a bounty system here just fall into the unknown? For free Mith? Now that's a stupid idea.
     
  14. Re: - Bounty Hunter - v2.0 (Reworked)

    ^

    Boba I'm not sure what you're talking about, you just said in your last two replies, you like the idea, ect.

    Now you're saying it's bad? Sorry, I don't quite get it...
     
  15. Re: - Bounty Hunter - v2.0 (Reworked)

    @Anarchy, second post is in reply to Harlem's response to my LB and completed/failed bounties list on profile page post, I still like the idea made a small suggestion to make it more known and competitive.
     
  16. Re: - Bounty Hunter - v2.0 (Reworked)

    For once, an idea I absolutely hope the dev's incorporate into KaW. Full support!
     
  17. Re: - Bounty Hunter - v2.0 (Reworked)

    I get the impression that Harlem forgot a comma and was saying that it wasn't suggested, good idea.

    But I could be mistaken
     
  18. Re: - Bounty Hunter - v2.0 (Reworked)

    Support again
     
  19. Re: - Bounty Hunter - v2.0 (Reworked)

    This is probably one of the best ideas i've ever seen. Support.
     
  20. Re: - Bounty Hunter - v2.0 (Reworked)

    Support