- Bounty Hunter - v2.0 [Reworked] (1v1 EE Wars)

Discussion in 'Ideas + Feature Requests' started by W32SQLE_Anarchy, Mar 10, 2013.

  1. Re: - Bounty Hunter - v2.0 (Reworked)

    support
     
  2. Re: - Bounty Hunter - v2.0 (Reworked)

    Anarchy you probably have over 100 supporters now.
     
  3. Re: - Bounty Hunter - v2.0 (Reworked)

    Keep feedbacking and supporting everyone!
     
  4. Re: - Bounty Hunter - v2.0 (Reworked)

    Nice idea;)support
     
  5. Re: - Bounty Hunter - v2.0 (Reworked)

    Support
     
  6. Re: - Bounty Hunter - v2.0 (Reworked)

    Id like to see this in the game.
     
  7. Re: - Bounty Hunter - v2.0 (Reworked)

    :p The devs would have to support this, just think of how many green ones they make off of Ewars... This would bring in more profit in my opinion.

    :) Support!
     
  8. Re: - Bounty Hunter - v2.0 (Reworked)

    Full Support . Awesome Idea
     
  9. Re: - Bounty Hunter - v2.0 (Reworked)

    Support :p
     
  10. Re: - Bounty Hunter - v2.0 (Reworked)

    Bump
     
  11. Re: - Bounty Hunter - v2.0 (Reworked)

    Didnt have me on support list...
     
  12. Re: - Bounty Hunter - v2.0 (Reworked)

    Good idea. However is this another step to making the game more difficult and confusing for newer players who join kaw? From a personal point I find just telling new people the basics seems almost too much for them to take in and could result in a player lost from the game.

    On a side note I encourage new players to hit other players. If people are "trained" that incoming and outgoing hits are the norm from when they start to play, then this idea would have no purpose.

    Incoming and noob tears are my only joy
     
  13. Re: - Bounty Hunter - v2.0 (Reworked)

    Alright. Finally a good thead tryin to get PvP back. Good job anarchy and val. all I have are 2 problems.
    1- what if a single player gets assigned to 2-3 people/ hunters. Can't actually control servers...
    2- will the already laggy servers of KaW be able to handle random hits for 2 hours? I mean how would they keep track of troops lost etc. they still cause quite a lot of lags in Ee...

    Pls respond! U have my support.

    OSIRIS
     
  14. Re: - Bounty Hunter - v2.0 (Reworked)

    Another thing.
    U are saying that both parties involved will have to be signed up.
    Consider this-
    There are 3 players A B C.
    A gets B as target while B gets C.
    B hits C, weakens his troops and here comes strong A. Destroys B. since C would have a revenge option, he will also pummel B. it will be a lose-lose situation for B...
    Any solution? Sorry I can't think up of any yet.

    OSIRIS
     
  15. Re: - Bounty Hunter - v2.0 (Reworked)

    Flacon, that's how it's supposed to work
     
  16. Re: - Bounty Hunter - v2.0 (Reworked)

    People will adjust and learn new tactics. Skimming and xtals along with alt seems like best option.
     
  17. Re: - Bounty Hunter - v2.0 (Reworked)

    Support

    What if their was a leaderboard and achievments for this idea like who has the most wins gets a nice little leaderboard and after 5000 bounty hubter wins u get a achievment(note that 5000 was a random number.

    What if u can pay kaw gold and put a player on the bounty and when someone kills him you get a percentage of that and also to get rid of some exploits make it a set price based on stats to put on bounty
     
  18. Re: - Bounty Hunter - v2.0 (Reworked)

    Camo that would be exploitable as you could use it to transfer cash to an alt, like putting a huge bounty on a player your alt can hit / another alt and use the alt to complete the boumty
     
  19. Re: - Bounty Hunter - v2.0 (Reworked)

    No val i said it was a set price set by devs an u only get a percentage
     
  20. Re: - Bounty Hunter - v2.0 (Reworked)

    Ah,,