Beginner's Guide to Warring

Discussion in 'Strategy' started by CoS-Dillybar, Sep 19, 2010.

  1. No sticky yet... Oh well I'll just bump it to the same effects
     
  2. Oh boy! Spam bumps???
     
  3. This Guide Is Terrinl
     
  4. Dame cut off

    this guide is terrible your a noob dilly


























    It's Oppisit day 
     
  5. A solid guide for beginners.
    I only have one thing to question;
    You write; dont join a war before it start.

    I know this is a commonly accepted myth, and I acknowledge, that this will help the individual player.
    But IMO a team will do far better if all are joined at the start, as this hides the active players from the inactives - thus making targetting harder for the opposition.
    Any thoughts on this?
     
  6. Y isn't dis stickies yet
     
  7. That's true hart, but hopefully the actives are able to self pin and the inactive aren't just free farms for the opposing side
     
  8. Great guide I never thought about joining the war late and was going to say I disagreed with you but after thinking about it there really are no negatives except if the three admins are stronger than you then you can't enter the war and waste troops on them
     
  9. Sticky! :mad: cmon Devs hurry up lol
     
  10. You shouldn't join a war early unless
    a)you are 110% sure you'll be on when the war starts
    OR
    b)it's a plunder war
     
  11. Dilllyyyy!!!!! Almost done! A few greens and blues and about a dozeb turquoise  but it won't take too long  so close I might be waiting for you 
     
  12. Just join when you have time is what i tell my clanmates.... Don't jump the gun
     
  13. Awesome guide dilly! One thing you don't need 3 admins to accept if you have less then 3 lol
     
  14. Dillybump. Sticky devs PLZ
     
  15. STICKY BUMP