The higher tier equip, the better the bonus. There could also be downfalls to this as well! It has to be balance some how.
The higher equipment would be a lower bonus than the lower equipment would have better bonuses to balance out the growth rate to the stat bonuses
When was the last time the devs even implemented to a player made addition to the game? Anybody know?
Narwhal, making each piece difficult to earn if its war or eb dropped, say a difficulty equivalent to getting the bow....long term...xtals and nob sales
I was thinking that as every piece reached a certain level of enchant, the bonus increases. Example: All pieces equipped (no enchant) Bonus: 0.5% Gold Bonus from Plunder 3 equip ( 4), 4 equip ( 7) In this case you would only get the bonus for the 4 equip. Sooooo Bonus for 4: 1.5% Gold Bonus from Plunder 1% Attack 1% Spy Defense Or something like that.
Ughhhh I meant not wearing any equipment at all and getting a bonus for being so awesome for not wearing equipment ... ;-;
Support, although the debs might have to make make some more lower level eb armor. That might even keep newer players in the game longer. I would think getting equipment would entice them to stay and for the devs sake, spend more money. I'm guessing that's what they want the most anyways.