An Update to Hoarfrost and The Abyss Buildings

Discussion in 'Past Announcements' started by [ATA]Grant, Jun 23, 2015.

  1. Every upgrade will provide a plunder inc of half on odd intervals. 1 new will be half tht of orginal lvl 1 lvl 2 will be same. Lvl 3 will be 1.5 lvl4 same as lvl 2. Each upgrades provides a plunder inc. Thus means your total net plunder is increasing faster thus its easier to fund the hf and abyssal. Best update devs have had in 3yrs an edit for stats. Lvl 1 is half old lvl 1 lvl 2 the same. Lvl 3 is mid between lvl 1 and 2. Lvl 4 same as old lvl 2. Lvl 5 is 1/2 from lvl 2 to 3 lvl 6 is same.as lvl3 lvl 7 1/2 from 3 to 4 lvl 8=lvl4 lvl 9 1/2 from 4-5. 5=10. This.should help those who make a cost/build calc for stats. To incoporate the new stats for upgrades just use 1/2 the total cs per every 2nd interemiate uograde
     
  2. What about the troop stats and plunder bonus? Will that also remains same when comparing to level 1( existing) and level 2 (new) buildings?

    Between good job devs.. We appreciate it
     
  3. This. People aren't thinking about how the compounding nature of the plunder increase on plunder generating buildings will factor in over time.
     
  4. Plunder sucks until you get to T7 lvl 4 and 5.

    That plunder up is a joke.

    The only thing it will help is to further destabilize the ally market.

    It is no where close to taking a game that takes 6 years to BC and making it worth it. That plunder boost maybe shaves 3 to 6 months off BC time. Which would be huge, if it didn't take so damn long to build.
     
  5. What they did not put are the stats on these...probably going to be seeing 200 mil cs ppl soon
     
  6. Nope. Not mine. I've spent far more than I wish to admit on this stupid game. Devs have focused far more on making money than making this game FUN! I'm going to finish the remaining xtals I have left, and then be an eb fairy. Hopefully I'll get more bored than I am now and just be done with it. Too little too late. Yankeesx23 out.
     
  7. There are new levels, yes. They do not increase stats beyond what's already done. Re-read op.
     
  8. Yay!!! Saving up for hf lvl 2 has been hard, and this makes it better with incremental plunder increases. Thanks devs
     
  9. This makes everything much more attainable and It makes me believe that at some point I could possibly finish in like five years .....

    But all joking aside the task at least seems a lot less daunting so GJ
     
  10. Will the cm get higher or still same in the building?
     

  11. Stats remain the same, and to be honest I'm not even mad at this

    not bad at all..
     
  12. Ummm......uhhhhhhh........ummmmm.........uhhhhhhhh.........ummmmkay.......uhhhhhh.......uhhhhhhh.....yeah....ok.....ummmm.....almost got it......hmmmm....oh ok.
     
  13. Last two updates.
    Increase pay for lower ebs.
    Building the largest buildings made a lot easier.

    This is the start of the devs answers and attempts to appease us.

    Please show patience. They have not even rolled out their announcement regarding the Titan thread yet.

    I still want to see what follows and I applaud the devs for finally listening and hope they have many more changes to come along these lines.

    Now please. I've just had to defend and applaud devs in one day. Enough already or I shall have a  heart attack. 

    
     
  14. Thank you! This motivates me to upgrade more and it's easier to bank gold now, much appreciated
     
  15. I would like to agree with AJ yes new tiers no stats and plunder not increased it is just a way for us to upgrade faster people we should all thank the devs from stopping us from having to save so long to upgrade plus im sure they look nice as well.
     
  16. Level 10's lol

    <Shady has Future Combat Flashback>
     
  17. Will there be double the bfa? Or is this just to inflate building levels to be more in line with game cash inflation.
    Maybe I'm just tired, but think I missed the actually benefit and or purpose of the leveling system
     
  18. Lol remember those days.
     
  19. O, nvm it's incremental building divisions because they're so spensive. Just make it 40 levels per building then I can do 1 upgrade a day instead of every 2-3weeks ;)