An Update on Wars

Discussion in 'Past Announcements' started by [ATA]Grant, May 13, 2014.

  1. After reading some of these. One way I feel that this could be solved to increase participation, is to release a WHOLE new type of equipment. Stats vary but are different than current, and all those people with thousands of mithril saved up, then make a new type of drop. And good things always die quick, so make it an event that lasts a short period, like a week. Then people will burst to war, and there will be so many people warring, worry about participation is minuscule
     
  2. I really don't want to go into this again .. As I'm tired of explaining something that should be obvious

    Bfe should have never been static for anything other then low tier equip all high level equip should have always been percentage based

    The lack of foresight on the devs part in this manner screwed up so many mechanics in kaw I couldn't even list them all here but I'll go thru a few of the important ones

    1 small players could be way overpowered getting hands on equip not meant for their size

    2 players became too strong from pin with no troops (no troops using the equip how could u have the bonus?)

    3 static means the stats have to be ever increasing always to raise rewards ,for small players that could mean 1000 times there actual stats,all the time even from pin (which leads to next two issues)

    4 having players with all the time static power of say 400 mill not only devalues all small to medium bfa (which is paid for with either in game currency or rl cash) it also cannot be stripped away making it more valuable then bfa under anything less then it's total (which as previously stated would have to ever increase for rewards)

    5 static Bfe will have to be considered in hit ratio at some point as it grows so large 500-600-700-800 mill ... To protect smaller players from getting hit buy same cs builds with 10x their stats in Bfe ... In doing so all they will have to do is unequip their Bfe to change their hit ratio at no cost

    This leads to two major issues first being smallest of builds unequiping farming others then equipping to be dts to avoid retaliation or equipping stripping larger builds then unequiping to be dtw

    While this is possible to do thru adding/dropping buildings or bfa it's at a cost to the player to do so equipping unequiping costs nothing

    That's just a few of the issues ....

    Not to even mention where does it end? If they were percentage based u could have equip that was 10% for season 1 15% for season 2 and so on not really effecting cs or hit ratio in anyway just giving u more power until ur without troops

    0 troops ur TROOP'S EQUIPMENT should have no bearing on ur strength as u have no troops (same being said as troops decrease it should be less) to actually use it (or less troops)

    All scaling is is a way to correct the error made in the first place and set mechanics back to pre equip era ,where yes bfa is king, but a king that can be taken away... That being said ur equip STILL MAKES U STRONGER just not from pin which is the proper mechanic!!!!!
     
  3. Drag I like that. Replace mith with a new currency for new armor, armor that is different from the current stuff, like a 50m bonus from a wep but instead of 25m atk/spy atk it can be 10m atk/spy and 15m def/spy.

    Then make mith more available and open the alchemist armor to everyone, since there are already three seasons of equip out there for others to still have an advantage over the non-serious warriors
     
  4. ️️️️That's my exact point!!!! With static equip it is OVERPOWERED in small players hands and becomes OUTDATED in larger players hands soon as the next lvl is released
     
  5. You can't change what had already be earned but instead make future equipment be % based. That encourages growth. The bigger you are the better the equipment. It's why the abyssal blade and pinion boots are much better now than when they were released
     
  6. Scaling does not make equipment percentage based like the ab blade as it's based off ur cs and troops

    Scaling gives u a set bonus that only drops as the troops (which are using it) are killed off
     
  7. v

    BFE is becoming less powerfull actually, before HF the max cs was about 16 mil, max BFE was equivalent to about 7.5 mil cs

    Now max BFE is about 8.5 mil cs worth and max cs is 45 mil

    No one other than ally LB SH can hit a decently towered mid/small Big

    The problem is not SH hitting mids, it's that mids can't plunder them, while a BiG can make decent coming on Mids for guaranteed wins.
    How is non static BFE going to help this?

    If SH don't pay much to mids, mids shouldn't pay much to bigs, and bigs shouldn't pay much to big LB,
     
  8. That's an entirely different issue to be dealt with separately

    And the devs did acknowledge this (finially) in the op stateing that plunder differentials will be tightened up between builds of of different size
     
  9. Kermit they did that once was really bad backlash and didn't work precisely because of static equip allowed those gh to hit mids for even larger amounts throwing the whole thing off
     
  10. Station you sure do talk a lot for a guy who's "tired of repeating" themselves.
     
  11. You know id agree with you except for the fact that everyone has done ee for the static bfe. Its way to late to say opps lets not make this static anymore. And this wont fix any issue in ee. If you havent noticed how many sh do you really see running around warring with a full set of equip on? what the devs should really do is change the way wars are scored. Dont base them off of plunder. Give each action a set amount of points. For example winnimg an attack is worth 3 winning a steal is worth 6. Being ko'd still works the same as in they get a % of youre points. Failed actions earn nothing. The team with the most points at the end wins.
     
  12. This would encourage growth in wars instead of promoting the strongest small guy wins
     
  13. As long as you base wars off of plunder the smaller build will always be valued. Why? Because unless you give every build a flat rate that they all pay to each other than the smallest effective build will always come out on top
     
  14. And even if you do give every build a flat rate you only encourage the largest attack builds to war. By assigning various poimts to each action you encourage all builds to war from large hansels to large hybrids and attack builds
     
  15. The thing that makes kaw a great game is that there are so many ways to grow and play. The way wars are now there is no variety. Encouring all types of builds to war would greatly help ee. More than anything else. But under the current plunder based system youll NEVER have that. Plunder based will always encourage only the largest of attack builds and the smallest hansels.
     
  16. But BFE isn't the same issue it was in season 1, your average Mid is out of SH range now unless Big SSH, and if you don't have 2.5/3.0 mil towers as a mid you probably shouldn't be warring.
    Very rarely do our mids give any significant plunder to SH, the problem is bigs make good plunder of mids for nearly 0 fail chance
     
  17. Bfe issue while somewhat connected to ee issues is not a fix for ee ... It's a fix for a broken kaw mechanic that also effects ee
     
  18. I dunno why, but I read this as "An Update on Mars" and I was like,

    we're going to have mars lands? :eek:
     
  19. Other social media had implemented a "mute" button, we need here.... I too tire if reading Station's "BFE as static is original error by devs, etc". It didn't seem like an error... It's a decent security blanket for those who participate in OSW and those that cannot skim troops every 15 minutes...

    Scaling BFE in wars is a bad idea with implications that drastically alter EE. Once you've been knocked out and you next to no chance to increase plunder because you will be unable to hit anyone successfully, and now those small SOSI's will be able to plunder you far easier since they are 100 troops so their BFE means far more...

    I hope that the devs are rethinking BFE scaling (their long absence from this thread is the only hope that positive change will occur and they are frantically trying to think of more solutions....). Here's a bright, rational, methodical way to change the system..... Do ONE change at a time. Count BFE is the plunder mech's and see where that takes EE...
     
  20. Here's to forging ahead on a path paved with Mith, UA, Gold lvl EE, and SKO's...............




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