With new lands confirmed as on the road map. What to do with them? More of the same old? Perhaps not. Whilst it was pleasing to see the Devs state that botting is not as much as an issue as was expected. There is a way to discourage the need for this practice and give something to the players. So for new buildings first I suggest The GOLD MINE Now first yes this would have some controversial aspects on earning gold. But to allow for that. First the gold earned would be set at a level equivalent to an abysmal land equal building per level. At the same rate as of that land were skimming from the top. Per building only. This would make it easier for all to grow or sustain growth during school , work and sleep for example whilst still placing the kingdoms at some risk due to gold being put out. Each of these buildings upon release would have ten levels. The rub. They would open players up to attacks by putting gold out every 5 minutes. They would count as active accounts and show up on battle list the same way any active account would. This also slightly limits the real world pressure on having to be active 24/7 which for most is not possible. But still allows players to step away and not lose out on all growth prospects. Unless they are in osw in which case let the chaos commence on pure spies. Second building AQUA / INFERNO MINES. With events most of us don't bother buying Aqua or inferno now. But there is never enough really to go around. As such these buildings would generate .1 of either an aqua or inferno drop per 24 hours. Each mine would have ten levels. THE MAGE ACADEMY Exactly as it would suggest. This building per level would increase enchantment success rate by 0.4 % Thus meaning at level 10, 25 academies would grant a 100% successful enchant rate. . Next ALCHEMIST ACADEMY, training potion masters. These builds would increase the strength of potions up to 50% above their original ability thus providing a better attack or defence. These buildings would operate at 0.2% increase per level per build. This would see its main benefit in player versus player options. These options first would allow people to chase after specific goals and change the builds at points when they have attained the levels they seek They are initial ideas that would allow new options of focus for players without drastically changing any stat levels. Thus not increasing an already massive gap between new and established account The price limit for buildings should be halfway between that of abysmal lands and osman lands in my opinion. Additional build option suggestions are welcomed. But please not ones that add any type of troop or spy building due to that increasing the size gap. This could provide a stop gap between the next set of new lands and the following prior new troop and spy builds at a future point when perhaps more of the community feels ready for them.