Ally Plunder

Discussion in 'Ideas + Feature Requests' started by AllyShop, May 10, 2014.

  1. I was being sincere when I said I liked the idea and premise but it does have some small things that need tweaking.
     

  2. assuming you dont spent the 70m per attack using all the potions. 100m plunder per hit your main would get 1m. your owner would only get 10m per hit. unload on it for 240m gold. you are better off hitting an epic battle and unloading on it for 600m.

    your not losing gold but its still no exploit.

    even if your alt and your main owned eachother its not worth it. the only real profit in this system is have 250 allies all who pvp and even then its no more plunder then 1 full unload.
     
  3. Creative idea in general but if there is a way to earn gold without playing the people of kaw will figure out how to maximize an exploit in many ways. It would also benefit the big lb players more than anything and widen their gap even more.
     
  4. cant hit a pure spy because hes got no troops.

    with this idea, after each hit he would earn 1% of your plunder and have small amount of gold out which he would then lose on the next hit. even if you make 100m per hit he would end up with 1m if was your ally and 10m if he was your owner. or 11% if he was both your owner and your ally.

    you attack him for 100m then hes earned 11m out and next hit hes got nothing and you still make 100m.

    there is no exploit here.
     
  5. Best pvp idea I've seen in forever!
     
  6. there is nothing to exploit. you already create gold out of thin air when attacking players who have no gold out thats worth more then this idea.

    if this idea was put in the game tomorrow it wouldnt widen the gap any more then it already is because you would be earning gold too.

    they would need to max allies and then make sure they all pvp and then its only as much gold as 1 extra unload.
    why would they care. they use max crystals everyday all day for years no one can catch up even if they had unlimited crystals. getting 250 allies to PvP for you is to much like work for one person when your dropping that many crystals in a day, youve got yachts to sail.
     
  7. thanks dude youre awesome :mrgreen:
     
  8. Can't hit a pure spy because he has no troops? Serious? Look again, if the spy has cash out he is open to all hits..

    '...'
     
  9. Just so you know Ally, if a pure spy has gold out and their spies sit above 20%, they are open to attacks from all builds.
     
  10. yeah well exploit it then, this topic is about my idea, not current exploits.
     
  11. Support. ๎€Ž
    Can't believe this wasn't thought of earlier.
     
  12. Honestly, overcomplicating a game only adds ways to create new exploits and confuse the normal player...

    Why would I get punished for my owner's actions as I can't even influence who owns me? I have trouble to follow your logic.

    Ever asked some LB player what those tiny little stats of their allies do to them? Certainly more than earning 10k gold for some PvP action their allies might do.

    As for bringing the ally chat alive. That chat honestly is a mess. Ever tried to chat there? Ever had an owner who did chat with his 50 allies daily? The mess...
     
  13. only like 1% of you bfa counts. the idea is to get you to help your owner and your allies in pvp. if your owner is getting attacked and you lose a little gold, that it might be reason enough to fight back. why should your owner just use your stats your entire kawreer for 1m gold.
     
  14. Bump, because devs have made many players annoyed or leave, this would be a great idea to get back some stars on app stores/players
     
  15. This would definitely annoy the people who invest in 1 good ally (like myself, except my allies inactive) but at the same time act as a refund for the HL that some people want.
     
  16. Full support!! Make a support list and add me to it๎…

    This would make the game more fun and Would encourage what the players have wanted. Pvp
     
  17. Nice idea on the face of it, but, can you imagine the amount of server run time needed too track everyone's allies and sort all the wins out? How would it work if you were hitting someone and at the same time selling 3 or 4 trill of allies too a SH banking for war in 60bill allies? The allies market moves so fast over all of kaw the server run time and cost would be outrageous. Where's the roi for the devs? So it'll never happen