Advanced KAW - A dream version of the game

Discussion in 'Strategy' started by Saurabh-Shrivastava, Nov 3, 2014.

  1. KAWL of Duty*

    Hue
     
  2. This was FC...and they terminated that game.
     

  3. I love how the children don't understand 

    Future kingdoms gangland style
     
  4. Lol haha pretty funny
     
  5. Support 
     
  6. Why not call of clannies? xD
     
  7. This is how the game can improve :

    1. Different Land Sequences, Building Patterns for different regens, different abilities. The amount of troops/spies you are able to send out of your kingdom. E.g 500 minimum 5,000 maximum and both have advantages, disadvantages. The different troop loss and spies loss from different building patterns.

    2. PvP- PvP events and PvP EE wars so 1 v 1.

    3. EE wars as a whole - Combination of Primal and Individual War Rosters and Developers can try to match an individual roster to a primal roster if possible. Different types of spells which can be used by only particular builds.

    4. Buildings as a whole - Different combinations of different amounts of troops of spies within a building. Also introduce new types of troops - cavalry, bomb towers, archers etc I.e make it a bit more realistic and make it more complicated- add a new element to the whole of KaW.

    5. Clan privileges, head admins, co-owners and clan banks.

    There are so many more ideas and ways to add different elements to the game so it does not get boring ( I will make a thread on this)
     

  8. Support!
     
  9. Mm, I would like to try it. Support.