Re: Add ability to bank gold to 0 when below lowest pot price (1 PS 60 mil cs no ADP, attack build 68 mil cs
Re: Add ability to bank gold to 0 when below lowest pot price (1 It means no support and you obviously know how this will be exploited and that is the reason the devs will never change it.
Re: Add ability to bank gold to 0 when below lowest pot price (1 Oh yeah this is the bad ass that called out any clan to match him then tucked his tail ran and had thread locked cuz he looked like a fool
Re: Add ability to bank gold to 0 when below lowest pot price (1 *Newsflash @ Spil* Hybrids can Attack Hansels who have zero gold out
Re: Add ability to bank gold to 0 when below lowest pot price (1 I'm pretty sure he knows that Queen. Reread the entire thread and you may find the actual issue hun
Re: Add ability to bank gold to 0 when below lowest pot price (1 I read the whole thread thanks. Potting to zero won't help a hansel facing a hybrid ️
Re: Add ability to bank gold to 0 when below lowest pot price (1 Oh on the contrary the hybrid will have sdp the hansel will have no adp. So with each having 1249 gold out the hybrid makes 35mil off 1 atk the hansel makes 70mil off 1 stl and boom game over. The plunder amounts I used are just an example the difference could be much worse.
Re: Add ability to bank gold to 0 when below lowest pot price (1 The point of this thread is to prevent steals. Han make a ton off steals. Att payout is significantly lower. A hybrid can also be stolen with 0 gold. The point of the thread is to help bridge the difference and yes its one steal and your 0 gold if you bank fast.
Re: Add ability to bank gold to 0 when below lowest pot price (1 100% right cloud I just added in the original reasoning for bringing thus up
Re: Add ability to bank gold to 0 when below lowest pot price (1 Most know i dont normally agree with spil but this is something that can be addressed, but probably will never be
Re: Add ability to bank gold to 0 when below lowest pot price (1 IMO if the only way you can plunder is by being at 0 gold then it sounds like you have a build problem more than a bank problem. Your worried about 1249 or less gold when it takes billions to do really anything serious.
Re: Add ability to bank gold to 0 when below lowest pot price (1 IMO if the only way you can plunder is by being at 0 gold then it sounds like you have a build problem more than a bank problem. Your worried about 1249 or less gold when it takes billions to do really anything serious.[/quote] U have 0 knowledge of ee please do us a favor and reset
Re: Add ability to bank gold to 0 when below lowest pot price (1 So it's a stealing issue not attacking issue. Spil did say Attack if I'm not mistaken. Yes steals earn more than attacks. Banking to zero should be permitted. A drop all gold button may prove dangerous under the influence of alcohol
Re: Add ability to bank gold to 0 when below lowest pot price (1 I'm sure he also stated that the amount dropped is less than the amount of the smallest pot. So banking would still need to be done.
Re: Add ability to bank gold to 0 when below lowest pot price (1 I'd say 95% of ps1 dump their troops at open anyway
Re: Add ability to bank gold to 0 when below lowest pot price (1 Number 1: How exactly could this be exploited ? Number 2: I can't take anything you say seriously with that build.
Re: Add ability to bank gold to 0 when below lowest pot price (1 If the mechanics was fixed or payout between the builds fixed then banking wouldn't be an issue. It will be even across the board. They steal from you one hit you attack one hit both Dtw they shouldn't make 20 mil per engagement I think that's a bigger issue than banking.