Ability to bank when gold is below 1250(lowest pot price)

Discussion in 'Ideas + Feature Requests' started by Spilatch, Mar 12, 2015.

  1. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Spil I love you bro, don't know how you cope.
     
  2. Re: Add ability to bank gold to 0 when below lowest pot price (1

    I'm sorry.
     
  3. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Everything. Everything is wrong with it.

    More precisely it just shows that you don't understand what's being stated here. If a PS has gold out then they can get atked a certain amount of times until they run out of gold. From what I see it's the same for steals for whatever build spil is.

    Being able to bank to zero would mean that this wouldn't be an issue as long as you're able to bank quick enough.
     
  4. Re: Add ability to bank gold to 0 when below lowest pot price (1

    How having gold out affects game mechanics is an integral component in learning how to war your build. Speaking of EE wars for example:

    If a PS has gold out it is vulnerable to attacks (even tough the PS has no troops).

    If a hansel has gold out it is vulnerable to attacks from an attack build (not just a hybrid or other hansels).

    If an attack build has gold out, it is vulnerable to steals from a hansel or PS (provided the attack build still has spies).

    if a hybrid has gold out it can be stolen from by a hansel or PS even if the hybrid has no spies left.

    These are fundamental fight mechanics and the ability to instantly 0 gold would alter the advantage or disadvantage (depending on your viewpoint) of these mechanics.

    Frankly, I would not want to see this aspect of the game removed. Having gold out results in a weakness to each type of build. Learn to deal with it.

    Cheers,

    Kage.
     
  5. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Well said Kage
     
  6. Re: Add ability to bank gold to 0 when below lowest pot price (1

    I'm not asking for the ability to instantly zero my gold , everyone would still be open to attack or steal while banking in pots

    @kage
     
  7. Re: Add ability to bank gold to 0 when below lowest pot price (1

    But yea I'll learn to deal with it thanks for the pep talk
     
  8. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Yea me neither way lol. Love you tooooo
     
  9. Re: Add ability to bank gold to 0 when below lowest pot price (1

     
  10. Re: Add ability to bank gold to 0 when below lowest pot price (1

    I do get what people are saying in theory in regards to if a build plunders it should be plunder-able

    but this is not the case in primal , especially with hansels not carrying defense pots

    This again leads to the bigger problem of payouts being related to pots which Is being taken advantage of in war and as I've brought up before should not have such a drastic affect on plunder

    Change that mechanic and you do not need to change this mechanic

    Something needs to change though before season 5. I won't hold my breath.

    But I will be annoying in forums.
     
  11. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Well if you have an even amount of gold under 1250, you can buy and sell the 1250 pot repeatedly and youll go down by 2 gold every couple resells until you hit 0.
     
  12. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Dude I'm talking mid war I don't have time to take out my calculator and abacus
     
  13. Re: Add ability to bank gold to 0 when below lowest pot price (1

    First off a ps should be skimming scouts not trying to ko till the end.

    Second in ee all builds can be plundered now I state to you again why bank when in ee it does not change how much the other side is able to plunder from you. Which means gold out or no gold out the other side will still get the same amount.

    And if a ps is koing people at the beginning of war then they are a spy(leak)

    Also all builds except for ps can be hit with no gold out in ee.
     
  14. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Why are ppl so dense. To sum this up hansels have no adp making them pay crap. How many atk/hybrids war without sdp? So for the one atk he gets he receives 55mil plunder, then with 1249 gold out that he can't bank hansel stls making 70mil plunder because he has sdp. Also for those that don't know plunder wins EE war. Thank you come again.
     
  15. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Lmao wormie
     
  16. Re: Add ability to bank gold to 0 when below lowest pot price (1


    I have pretty much the same opinion as this, but Yoda has said it the best. I understand the OP's opinion, but I think ps1/spies ready have enough of an advantage.
     
  17. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Exactly they do and this would eliminate one advantage , being given a free open steal every time an attack build plunders
     
  18. Re: Add ability to bank gold to 0 when below lowest pot price (1

    I gave up reading replies by page three
    Spil. Next time use the crayon font so the children can understand too
    This dissolve gold button needs to ALWAYS be available so you can accidentally dissolve your gold at anytime
     
  19. Re: Add ability to bank gold to 0 when below lowest pot price (1

    Support, I dont believe this option would benefit the hansels, They would be unable to steal from attack builds and there for unable to plunder in any form except by KO's. The only reason this is necessary is because I attack hansels for 15m and they steal me for 60-70m, im open once and thats equivalent to 4-5 of my attacks. :|
     
  20. Re: Add ability to bank gold to 0 when below lowest pot price (1

    How does a hansel steal for 60/70m if they are hitting from pin it's more like 15-20m depending on size of the opponent just because you loose 60-70m per steal does not mean they get the 60-70m