A Third HTE. One thats lasts more than a few minutes.

Discussion in 'Ideas + Feature Requests' started by Smegomatic, Apr 5, 2016.

  1. Hte should move in difficulty in relation to stat increases across the board .
     
  2. Hte should just be scrubbed and be replaced with something to increase plunder...

    Oh wait they already added a buyable spell to do just that.

    Well there goes my fabulous idea what wasn't already being used in smash
     
  3. Having longer hte actually hurts the revenue as there are less seals bought as each one lasts longer.

    That being said, I agree they should be harder. Instead of adding more to each bar, don't let each hit take off 300+ damage. Make it down to 200 max and then it can last longer.
     

  4. Considering there was easily 5minute htes before abysmal lands & way before air lands. They need more than a couple zeros. This is still a Apheriam eb tier 5 with the difficulty to hit of a haunt?

    So if a clan of Non Hfbc players with no abysmal or air lands could do in 5mins or less. Stands to reason bumping a couple zeros will not make a huge border line difference. 50 more lands for a grand total of 124 buildings (not including castle) to hit hte? A couple xtals & a active clan could easily kill off a hte with substantially larger stats. Giving everyone an actual chance to unload & heaven forbid last longer than 10 minutes.
     
  5. Support.Have the first 2 bars 945,000 instead of 94,500.Third could be 2,000,000 :3
     
  6. That's what she said
     
  7. I literally lold
     
  8. I'm free this evening, what time would you like me? I charge 1k per hour though. *Moonface*

    Also no support, ZTA is the "third hte" and devs will probably make that permanent as hte clans will start dying out because they will not be able to give 5 day passes (items closed) if hte lasts 5 mins because of the massive 500 mil cs builds hitting.
     

  9. Pass.

    And as mentioned in other comments, ZTA falls in the same catagory of being too easy. A beefed up version of one of these eb's is required if the devs want to maintain cash flow from the players that have been here the longest.
     
  10. It's simple, come up with a high level eb that costs 200 nobs and lasts 6 times as long.
     
  11. It's simple, come up with a high level hte that costs 200 nobs and lasts 6 times as long
     
  12. The 200 nobility purchase option is $31AUD, that must be about $25USD. So you are saying that the people that have been here the longest should have to pay $25 American Dollars to run an eb that will last 30 minutes?
     
  13. Don't most HTE clans take about 45-60 minutes to complete an HTE? That's one or two unloads a HTE. Just be active bruh.
     
  14. 4 times the price for 6 times the return seems worth while.
     
  15. Free HTE for everyone and make ZTA permanent Now-- your fault for increasing the Build size from 150mcs to 550m CS
     
  16. So the glorious Dev's kind of listened. HTE was upgraded with an extra bar allowing a few extra hits.

    Honorable KaWarriors - was this enough?

    To our programming Kings, the Dev's - how lucrative was yesterday? (I dont expect you to answer that)
    Perhaps next time a zero could be placed at the end of the new bar so that HTE could grow with us. Then the Battle of Epic proportions would be adapted to suit clans of all sizes as the bar remains optional, yet would stand the test of time against the current 500mcs+ players.
     
  17. It was meant to be for "a limited time"
     
  18. LOL you described it as "5 minutes of pleasure"
     
  19. I swear alot you people forget a very important thing,

    Zta doesn't last long either

    :lol:
     
  20. Obviously not when they throw it out at 50% but zta has the potential to last longer just as base, no added plunder spell.