A Summary of EE War Reforms for Next Season

Discussion in 'Wars' started by The_Philosopher, May 21, 2013.

  1. A fix on the lag would be nice. I'm getting KO'd but it still says I have troops and spies 3 minutes later. Hey devs, you might want to do something about it. Kthxbai.
     
  2. Bacon, what's that supposed to mean? I have just as good of an opinion as anyone else.
     
  3. Idk If this had already been resolved, but I like that prestige faces other similar prestige because the smart, weaker clans will keep lower from getting beat by ZAFT or RCA, but will be able to fight other smaller, smart clans. And the best if those clans will have a challenge every so often when they face a bigger clan that lost recently. I think it would bring good balance into the Ewars. That's just my two cents. Ignore it
     
  4. Don't be stupid how do u thing a att build is meant to fight hancels if there is no scout
    Bit other than that support
     
  5. In regards to scouts in point 2 it is not the hansels scouting its attack builds scouting hansels and I agree the spy loss is way to low for the person scouting.
     
  6. Support 100% Scouting is overpowered and nerf attack builds jk you should only be able to scout one time spying should take a risk
     
  7. @ mad

    Attack builds should KO other attack builds get your clans hansels to take care of the hansels.
     
  8. Lots of clan leaders are trying to convince me that winning relies totally in skill. They fail to recognize the advantages winning clans have with mithril and estoc edge bonuses that other clans don't have.
     
  9. If I could chose one thing to change it would be a shorter season.

    Drop the first half. Leave the last half as is. Only 4 weeks. It will make lvl50 rancor harder to achieve and the equipment rarer.

    Plus two months of this **** is for the birds. It's too long to keep entertaining. It starts becoming a burden.
     
  10. Phil your last post - you're totally wrong
     
  11. I actually agree with iProphet  The season is far too long, maybe 3-4 weeks
     
  12. philo-
    i didnt read all the comments, but some things: no 3.5m minimum...smaller builds shouldnt be excluded from war. also - if devs gave 20 mith for losing and you spent 14, you gain 6 mith. thats stupid!! wars should not only be about fighting, but also "betting" on your team with mith. if you lose at a casino do they give you money back? NO! the guy that won takes it!
     
  13. I agree on shorter Seasons
     
  14. I like the idea that to come out of ko u must do an action. This would fix the 1st problem of ee war and allow one to mix up regen times. This idea needs to be explored more to limit loopholes/advantages.

    The other issue is the gh advantage. Not sure how to fix this n be fair to all but none of the ideas so far seem to be a fair fix.
     
  15. Shorter season would be awesome, you burn out after two months. Make it a rush and hope some come out on top.

    Tracking point is rubbish. It takes skill to stay on top of all that info.
     
  16. I don't agree with 2,3,4 or 5. if I could remember the exact rules as they were stated while I'm typing this I would tell you why
     
  17. They could change the objective of the EE wars make who gets the most KOs. Give Steals a buff to where you can steal gold and pots to make up for the cost.
     

  18. the casino doesn't give money back but it also does not give money to those who don't play. Kaw with its no match system does.

    Also people tend to walk away from the casino when they lost everything. Is ATA prepared to have all its players walk away if they realize they can't win?
     

  19. So people should spend 96% of the war in KO, constantly kicked back into KO without doing a single action so one or two guys can enjoy their tracking? Sorry no support there.
     
  20. System wars survived without tracking. EE will survive as well. NO tragic loss IMO