A new Incentive to "war"

Discussion in 'Strategy' started by Hansel, Oct 6, 2011.

  1. Dark

    Ya, pretty much :p
     
  2. Hansel, your idea is crazy. But lots of crazy ideas (outside the box thoughts) turn out to work well in the end. The game has evolved many times from the days a small spy build with tons of allies named hansel used the then-game design to reap huge amounts of $ at the expense of higher-stat-build players. If there is one person that could come up with a way to revolutionize the game, it is certainly you. So, props for the idea , it would certainly make the game more interesting. Now, we need to see what the devs think (can someone send them a link to this thread?)
     
  3. Max per hit should be 10b or so..
     
  4. <<LIKE>>

    I've quite a few pages .. but I was thinking that uncapping of ally bonus plunder might make it even more interesting ..

    EG:
    Def :: Lose $A
    Att :: Gain $B (Normal plunder) + C(Ally Bonus) + D (a percentage of A)

    This way it makes players balance their $$ whether to get more $$ per hit or to bank in more $$ in case of a strip