Hansel, your idea is crazy. But lots of crazy ideas (outside the box thoughts) turn out to work well in the end. The game has evolved many times from the days a small spy build with tons of allies named hansel used the then-game design to reap huge amounts of $ at the expense of higher-stat-build players. If there is one person that could come up with a way to revolutionize the game, it is certainly you. So, props for the idea , it would certainly make the game more interesting. Now, we need to see what the devs think (can someone send them a link to this thread?)
<<LIKE>> I've quite a few pages .. but I was thinking that uncapping of ally bonus plunder might make it even more interesting .. EG: Def :: Lose $A Att :: Gain $B (Normal plunder) + C(Ally Bonus) + D (a percentage of A) This way it makes players balance their $$ whether to get more $$ per hit or to bank in more $$ in case of a strip