So, it's almost an year since the introduction of charms in the gameplay.Some appreciate it, most to be frank don't.We all who have been regularly doing wars be it osw or ee are well aware of the charm impact.First of all I would like to clear the fact that the whole concept of infinite charms is flawed.People have been growing their build and bfa over the years through alot of dedication and ofcourse spending on seals and xtals.Now, a tiny statless acc with just max plunder on allies can wreck up an lb, all he has to do is gather charms and he can grow stronger overnight than the person who has been playing for years.Unfair isn't it, I think I don't even need to explain in depth about how it ruined wars for most of the dedicated players because we all are already well aware of it.So, I'll just come to the point and the reason why I made this forum post was to suggest the developers on how they can fix this mess and still keep it fair for the players who have gathered alot of charms already by spending heaps or their hard work *cough cough* running 70 accounts. So, the idea is to have a fixed number of slots for a specific category of charm exactly like how the equipments work.Like, say you can only equip 5 Charm for the leg equipment slot.To keep it simple, you can take an example of how the furniture's arrangement is, you can hold alot of furniture's in your acc but can only equip 1 of your choice. Also, players should be allowed to upgrade their slots so as to increase the capacity of charms a specific slot can hold.The slots would cost in gold and the amount of gold required increases tremendously as the levels get higher.So the players who don't upgrade and chose to exploit wars staying small can't really afford it while it shouldn't really be a problem for the LB's to cover most if not all the charm they have as they have a surplus in gold. The prices of slots after a certain point can be set in quads, so it gets more challenging even for the LBs. How will that help? This will help to stop the exploit of wars by small stats players who have stacked up on massive amount of charms and don't upgrade.So this will encourage everyone to upgrade their build and increase their charm slots hence bringing the value of gold back into the gameplay. Apart from that, it will give the leaderboards and build complete players the advantage they deserve, they can buy out much more charm slots than a statless player ofcourse and rightly so. It's a bit strange that we have a cap on BFA (550 allies) but no limit on charms, so that's what the whole idea is about, similar to the BFA cap system. Hence, players will have to make a choice of which equipment they want to equip in the slots they have which will encourage people to max enchant the equipments before transmuting and the top10/50/100 equipments will increase in popularity as they would provide the best stats for the specific slot. Moreover this will also help in vanishing the problem we all are concerned about for a past few months,that is CHARM FARMS. The one thing that would possibly be an exception in this arrangement would be rewards.I'm not sure if rewards should be capped like charms or not as they are more difficult to get and provide barely any stats as compared to charms, I'll leave that part for discussion here, suggestions would be very much appreciated. I know this concept might have flaws ofcourse and it would really be helpful if people list it and give their opinions so as to make it more efficient for the developers to implement. Suggestions are welcome, trolls are even more welcome. Tyvm.