nerds_play_kaw
Well-Known Member
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Not 1% It's 0.1%, so 0.001Once the target has been stripped, it is the job of the spy build to take their money as fast and as efficiently as possible. Basically, this is the time that spies will want to use spy attack pots (if necessary) to gain the maximum number of successful actions. Crystals are also an excellent idea to use.
Here is an example of how a spy strip works:
Target A is sleeping soundly with only 7 spy defense pots (sdp). The stripper takes 100 billion in allies (this is an even number and an easy one to work with). Each successful steal takes around 1% of the gold that Target A has out. So, at 100 bil, the target loses an average of 1 billion per steal. As the player has less gold, the amount stolen lessens as well. At 75 billion, the target loses an average of 750 million per steal. At 50 billion, the target loses an average of 500 mil per steal. The 1% is an average and not static, as it is based on several factors. The larger the spy, the more is stolen. The smaller the spy, the less is stolen.
This is accurate(Note: Clarification- The higher the combined stats of the spy who is stealing causes a greater % loss to the target (defender). The percent difference is variable between .08 and .16% on average. A complete testing of this has not been done, but it averages out to around .1%, and for the sake of simplicity, .1% is an easy number)