~+~

Discussion in 'Fan Fiction' started by Abyssus, May 14, 2011.

  1. Interested in becoming a moderator?

    If you are, refer to the thread link here.

    Applications are considered with these possible factors:
    • How long you've played.
    • How much you've progressed game-wise.
    • Forum activity.
    • Your forum record (warnings, moderator notes, etc).
    • Quality of forum posts.
    • How many times you've been muted.
    • How many "warnings" you've received on your game account (I'm positive they track this now).
    • How much money you've spent.
    • How helpful you are in game, and on the forums (refer back to quality of forum posts).
    • How many languages you speak.
    • What region you live in (North America, Europe, Africa, Asia, Australia, South America).
    • Personal experiences (Job, volunteer, courses, etc).
      [*]Your behavior (how you treat others).


    Those are some things they probably consider.
    So when thinking about applying to be a moderator see if any of those apply to you. Be self-conscious.
    If a lot of the criteria are is your favour, then consider applying. If they don't, well, you know what to do.
     
  2. How Transfer Money In Kingdoms At War
    by Nyn




    Amidst all the begging for ally volleys and volley/drops, I thought it worth sharing, again, how to effectively transfer money in this game.




    Firstly, volleys are only helpful for starting players.
    It's useful up to about 200-250M where the amount gained per hire (capped at $1M) ceases to be effective.
    If one's money were spent wisely, both ally purchases and building/land upgrades should cost significantly more than $1M each at this point.
    Worse yet, as an ally's price rises, the retaining cost becomes much more of a burden on the owner attempting to help the ally.





    Secondly, drop volleys are an inane waste of money.
    Think this through and do the math carefully. The person doing the dropping loses 40% of the purchase price with each drop while the ally only gains $1M max per hire.
    So people wind up spending hundreds of millions to give away 10-20M tops. Why would you do that when there are better options?

    What is the better option then?
    Simple.
    Have the ally buy a cheap ally of their own. Volley that ally with them till they run out of money. Keep the ally. Even if you drop this ally you have still given far more money at a much lower cost.


    Allow me to elaborate...




    You have a giver and a receiver.
    The receiver buys a cheap ally (price varies based on how much you want to transfer and how long you want to spend doing it - though starting lower equates to less money lost in the transfer).

    The giver buys the ally off the receiver. The two then rehire off each other, effectively "volleying" the ally between them until the ally reaches the desired price.

    The giver then keeps the ally
    (typically you drop when you're done, but some ppl look for actives & try to keep... personally I find this a waste of time).

    Example: Receiver buys a 100M ally. Giver & receiver volley that ally ~48 times so that the ally hire price is ~1B. Giver keeps & drops the ally. The receiver now has ~150M more than he had before. The giver loses ~167M, effectively "transferring" 150m for a "transfer fee" of 17M.

    You can run a predictive model on a spreadsheet to come up with approximate values & costs based on the ally value. Basically 100M to ~7bil will transfer 1B, going to ~13B will transfer 2B, going to ~20B will transfer 3B and on and on...





    Now compare this to a volley drop.
    If you spend $230M in a volley drop scenario you may have given your friend $10-20M tops. What's the point?

    Some argue the volley/drop is necessary to get their newb friend started. No. Absolutely not.
    If he only has $1M on hand
    (after you volleyed him and he wasted his earnings on stupid crap upgrades), then have him buy a $200k ally - volley and keep. Have him buy another and another and another.
    He shops and then keeps hitting "buy" while you shop him and keep hitting "buy". It goes very fast. Much faster than looking for an ally in your list of 200 or so in order to drop the ******* to lose ridiculous sums.


    Seriously people, it's not rocket science. Stop the nonsense and get smart.

    Original Link


    ~-Credits-~
    Author: Nyn
    Editor: Abyssus
    Advertising Agent: _DONKEY
     
  3. Dusk PvE! Back-To-Back and Friendly =D ♦ Delicious ♥ Cake ♦ Come visit soon!

    PvE Classified Notes





    Series:
    Calydor the Depraved (ONE)

    Mission:
    Warbeasts (ONE)

    Phase(s)?:
    1

    Description:
    Gain intelligence from the boar brigade to find out why they've been increasing their guard.


    Pre-Requisite 1:
    Defenses
    Attack/Assassinate

    Main Bar:
    Gather Intelligence
    Scout




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    Series:
    Calydor the Depraved (ONE)

    Mission:
    Cover of Night (TWO)

    Phase(s)?:
    1

    Description:
    Your intelligence gathered information on Calydor's secret vault. Sneak in and see what you can find.


    Pre-Requisite 1:
    Water Supply
    Slip some sleeping potions into the water supply so you can sneak into the vault.
    Use Items - Sleeping Potions (10K gold each)

    Pre-Requisite 2:
    Guards
    Assassinate

    Main Bar:
    Treasure
    Steal




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    Series:
    Calydor the Depraved (ONE)

    Mission:
    Kingdom Assault (THREE)

    Phase(s)?:
    1

    Description:
    Something went wrong with your intelligence. It seems the boar army is hiding something even more valuable. Battle through heir lines of defense and bring down their kingdom gate.


    Pre-Requisite 1:
    First Line
    18375
    Regen: 3% (552) per 4-5 minutes
    These soldiers stand between you and the gate.
    Attack/Assassinate

    Pre-Requisite 2:
    Second Line
    30625
    Regen: 3% (919) per 4-5 minutes
    These soldiers stand between you and the gate.
    Attack/Assassinate

    Main Bar:
    Kingdom Gate
    100%-0%
    Battle through their defenses and destroy the gate barring your entry.
    Attack/Assassinate



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    Series:
    Calydor the Depraved (ONE)

    Mission:
    The Depraved (BOSS STAGE)

    Phase(s)?:
    2

    Description:
    Calydor's chamber lies up ahead. Defeat him, and the treasure is yours.


    P H A S E - 1


    Pre-Requisite 1:
    Alertness
    120000
    Find a way to lower its guard before trying to identify its weaknesses.
    Use Items - Sleeping Potions (10K gold each)

    Pre-Requisite 2:
    Investigate?
    You'll want to uncover weaknesses in the hulking beast before attacking it.
    Scout

    Main Bar:
    Health
    100%-80%
    Attack/Assassinate



    P H A S E - 2



    Pre-Requisite 1:
    Tusk
    52500
    Attack/Assassinate

    Pre-Requisite 2:
    Horns
    52500
    Attack/Assassinate

    Pre-Requisite 3:
    Hide
    31500
    Attack/Assassinate

    Pre-Requisite 4:
    Hooves
    21000
    Attack/Assassinate

    Pre-Requisite 5:
    Eyes
    10500
    Attack/Assassinate


    Total: 168000


    Main Bar:
    Health
    80%-0%
    Go in for the kill while it's still feeling sedated!
    Attack/Assassinate



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    Series:
    Z'uthmerak of Despair (TWO)

    Mission:
    The Forgotten Ones (THREE)

    Phase(s)?:
    1

    Description:
    Driven back to the coastline, an exhausted and wounded Z'uthmerak summons the Myrmidons to defend its retreat. in ancient times, the peaceful Myrmidons would guide land dwellers home in stormy seas. Now enslaved under Z'uthmerak's spell, like fodder the Myrmidons are thrown into the fray.


    Pre-Requisite 1:
    Celest the Angelic
    7800
    Celest is adorned with a magical gem upon her crown that renders her immune to any physical attack. Find a way to remove it.
    Steal

    Pre-Requisite 2:
    Nerissius the Wanderer
    32400
    Nerissius is an unrivaled warrior yet is easily distracted by treasure, especially gems. Find a way to distract him first, only then will he be vulnerable to your stealth attacks.
    Use Items - Bribery Gems (60K gold each)

    Pre-Requisite 3:
    Seraphis the Great
    64800
    Seraphis revels in battle. His body contains emblems of detection limiting any stealth attacks from succeeding.
    Attack

    Pre-Requisite 4:
    Elestrial the Just
    17520
    Eldest of the Guardians, wise but frail. His years of experience give him quite the advantage on the battlefield, but if you discover his weakness, he's all but done for.
    Scout


    Total: 122520


    Main Bar:
    Deviticus the Savior
    100%-0%
    Subdue Deviticus, and the Myrmidon Guardians. Only in their defeat will the Myrmidons be freed from Z'uthmerak's control.
    Attack/Assassinate



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    Series:
    Thorak the Destroyer (FOUR)

    Mission:
    Evanescence (ONE)

    Phase(s)?:
    1

    Description:
    Whole villages have seemingly been left abandoned, its citizens missing, and all traces of metal stripped. Investigate the surrounding area for any clues of their disappearance.


    Pre-Requisite 1:
    Hidden Forest Paths
    14600
    Hidden paths lead the way to the stone tablets. You'll need to uncover them if you want to reach them.
    Scout

    Pre-Requisite 2:
    Stone Tablets
    6500
    Mysterious stone tablets lay hidden in the forest. They seem to provide the emissary with some sort of protection.
    Steal

    Main Bar:
    Health
    100%-0%
    A menacing stone figure blocks your way. Defeat it, and see what clues you can uncover.
    Attack/Assassinate

    Stone Emissary has been defeated by Ge-DancesWithWolves! The stone golem is reduced to a pile.



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    Series:
    Thorak the Destroyer (FOUR)

    Mission:
    No Man's Land (ONE)

    Phase(s)?:
    2

    Description:
    Whole villages have seemingly been left abandoned, its citizens missing, and all traces of metal stripped. Investigate the surrounding area for any clues of their disappearance.


    P H A S E - 1


    Pre-Requisite 1:
    Shield Spell
    15000
    Regen: 1% (150) per 2 minutes
    The tablets glow in the presence of the shield spell. If you can decipher the incantations on the tablets, you may be able to dispel it.
    Use Items - Rune of Detection (37.5K gold each)

    Main Bar:
    Seal of the Dead
    100%-10%
    Monolithic titans made of stone guard the mountain pass, shielded by a strange magic.
    Attack/Assassinate



    P H A S E - 2
    With a haunting scream, more apparitions appear from the isle.



    Pre-Requisite 1:
    Skeletal Apparition Horde
    283500
    With the seal nearly broken, this new threat comes forth holding you back.
    Attack/Assassinate

    Main Bar:
    Seal of the Dead
    100%-10%
    Monolithic titans made of stone guard the mountain pass, shielded by a strange magic.
    Attack/Assassinate

    Apheriun's Isle has been defeated by XXXXX! With the seal now broken, a gateway has been created between both worlds, allowing your entry into the isle.



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    Series:
    Apheriun of Exile (FIVE)

    Mission:
    The Haunting (ONE)

    Phase(s)?:
    2

    Description:
    A floating isle can be seen in the distance, with ghostly apparitions spawning from its location. Wherever the floating kingdom appears, nightmares turn into reality.


    P H A S E - 1


    Pre-Requisite 1:
    Skeletal Apparitions
    94500
    Apparitions spawn from the depths of the isle, confronting your advance.
    Attack/Assassinate

    Main Bar:
    Seal of the Dead
    The isle exists in the nether plane. A bridge between the land of the living and the dead is sealed behind a dark seal. Find a way to break it.
    100%-25%
    Use Items - Seal of Deflection (12.5K gold each)



    P H A S E - 2
    With a haunting scream, more apparitions appear from the isle.



    Pre-Requisite 1:
    Skeletal Apparition Horde
    283500
    With the seal nearly broken, this new threat comes forth holding you back.
    Attack/Assassinate

    Main Bar:
    Seal of the Dead
    Do away with the new threat and break the seal.
    25%-0%
    Use Items - Seal of Deflection (12.5K gold each)

    Apheriun's Isle has been defeated by XXXXX! With the seal now broken, a gateway has been created between both worlds, allowing your entry into the isle.
     
  4. [​IMG]
    ++++++++++INCOMPLETE++++++++++
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    Series:
    Calydor the Depraved (ONE)

    Mission:
    The Depraved (BOSS STAGE)

    Phase(s)?:
    2

    Description:
    Calydor's chamber lies up ahead. Defeat him, and the treasure is yours.


    P H A S E - 1


    Main Bar:
    Health
    100%-90%
    Attack/Assassinate



    P H A S E - 2
    Angered by your assault, the troll king draws his magical mace.


    Pre-Requisite 1:
    Usaris's Mace
    150000
    Regen: 1% (480) per 4-5 minutes
    This mace glows magically, granting Usaris near-invulnerability. You'll need to disable it first.
    Assassination

    Main Bar:
    Health
    90%-25%
    Usaris wields his magical mace with new found confidence.
    Attack/Assassinate



    P H A S E - 3
    Usaris casts the Sol Spell, and the mace has been made whole again under the protection of the spell.


    Pre-Requisite 1:
    Sol Spell
    48000
    Regen: 1% (480) per 4-5 minutes
    The spell sheaths Usaris and his mace in a glowing light. You'd better find a way to dispel its effects.
    Use Items - Scroll of the Mage's Eye (5K gold each)

    Pre-Requisite 2:
    Usaris's Mace
    150000
    Regen: 1% (480) per 4-5 minutes
    Usaris's spell regenerates and protects the mace.
    Assassination

    Main Bar:
    Health
    Regen: 0%
    The effects of the Sol Spell protect both Usaris and his regenerated Mace.
    25%-0%
    Attack/Assassinate

    Usaris has been defeated by XXXXX! Usaris is struck down, his tyrannic rule has ended. Your kingdoms rejoice in trumph at his defeat.



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    Series:
    Apheriun of Exile (FIVE)

    Mission:
    No Quarter (ONE)

    Phase(s)?:
    2

    Description:
    With the gate to the nether plane opened, your forces advance into the nether plane and the unknowns which lay beyond.


    P H A S E - 1


    Main Bar:
    Apheriun
    As you make your way forward, Apheriun's apparition, his form lacking substance, stands before you blocking your path into the nether realm.
    100%-90%
    Attack/Assassinate



    P H A S E - 2
    Apheriun mocks you with your short lived victory, reformed anew Apheriun retreats further in to the nether realm and stands ready to command the armies of the nether.



    Pre-Requisite 1:
    Legions of the Nether
    130000
    You must defeat the legions Apheriun commands first before you can advance any further.
    Attack/Assassinate

    Pre-Requisite 1:
    Nether Beasts
    105000
    The nether beasts are powerful wardens of the gateway and guard its entry. Find their location so you can avoid their detection and continue on.
    Scout

    Pre-Requisite 1:
    Apheriun's Seal
    15000
    Regen: 3% (450) per 5 minutes
    Apheriun conjures a seal, attempting to seal the nether plane once again from your breach.
    Use Items - Seal of Deflection (12.5K gold each)

    Main Bar:
    Apheriun
    As Apheriun retreats, enemy legions advance forward invading the land of the living. Halt their advance, and hunt down Apheriun.
    90%-70%
    Attack/Assassinate


    P H A S E - 3
    Weakened, Apheriun gathers his strength once again.


    Pre-Requisite 1:
    Apheriun's Improved Seal
    15000
    Regen: 3% (450) per 3 minutes
    KEEP IT AT 7000-8000 TO HIT THROUGH.
    This improved seal doesn't look like it can be broken directly, however, it looks like there's a weak spot right in the center of the seal you might be able to attack Apheriun through.
    Use Items - Seal of Deflection (12.5K gold each)

    Main Bar:
    Apheriun
    With his gathered strength, Apheriun casts a stronger spell to reseal the gateway.
    70%-20%
    Attack/Assassinate


    P H A S E - 4
    With the very last of his strength, Apheriun makes a final attempt to stop you.


    Pre-Requisite 1:
    Apheriun's Improved Seal
    15000
    Regen: 3% (450) per minute
    KEEP IT AT 7000-8000 TO HIT THROUGH.
    This improved seal doesn't look like it can be broken directly, however, it looks like there's a weak spot right in the center of the seal you might be able to attack Apheriun through.
    Use Items - Seal of Deflection (12.5K gold each)

    Pre-Requisite 1:
    Seal of the Nether
    30000
    Nether seal weakness can vary across the 30k.
    This dark seal crackles with an electrical charge. With two seals in place, you'll need to find weaknesses in both to attack Apheriun.
    Use Items - Seal of Lightning (50.5K gold each)

    Main Bar:
    Seal of the Dead
    With the very last of his strength, Apheriun raises a pair of his strongest seals.
    20%-0%
    Attack/Assassinate

    Apheriun's Exile has been defeated by XXXXX! Apheriun, no longer able to recast the seals, stands before you in mortal form. His kingdom of the nether plane lays open before your invasion.
     
  5. The Blade of the Katana

    [​IMG]

    Materials Used For Production
    The Japanese sword is made from a specialized Japanese steel called "Tamahagane" (also known as Jewel Steel), made using combinations of hard, high carbon steel and tough, low carbon steel.

    Three types of steels are used to make the blade.

    Hocho-tetsu is a very low carbon steel, used to make the core of the blade.

    Tamahagane is produced from black sand, a source of iron ore, which is mainly used to make Samurai swords, such as the katana, and some tools.

    Nabe-gane is remelted pig iron, combined with tamagahane to make the outer layer of the blade.

    The composition of the steel in Japanese swords is 95.22% to 98.12% of Iron (Fe), 0.10% to 3.00% of Carbon (C), 1.54% of Copper (Cu), 0.11% of Manganese (Mn), 0.05% of Tungsten (W), 0.04% of Molybdenum (Mo), 0.02% of Titanium (Ti), very amounts of Silicon (Si), and other miscellaneous compounds.

    Hocho-tetsu is used for the core-steel of the blade. Tamahagane and nabe-gane is forged in alternating layers, using rather complex and detailed methods to form the kawagane (“skin steel”) of the blade.

    After forging, when the blade is cooled, and the mud is scraped off, the blade has designs and grooves cut into it. The grooves are alike in structure to an I beam, lessening the weight of the sword yet maintaining the structural integrity and strength of the blade.



    The Various Properties

    Mechanical Properties

    As previously mentioned, the folding method is essential to achieving the desired mechanical properties to make the blade of the katana. The process alternates layers of varying carbon content, combining the hardness of high carbon steel with the ductility of low carbon steel. This combination makes up for the inherent brittleness in high carbon steel, and the bluntness of low carbon steel. Henceforth, a toughness in created in the steel, enhancing its strength and ability to withstand blows in combat without breaking, all the while maintaining its sharpness.


    Technological Properties

    As the folding process is an absolute must to acquire desired mechanical properties of the blade, the blade can ONLY be produced through forging, and not machining nor casting. Moreover, the blade is usually made by hand forging, and those that are made by machine are usually mass produced, compromising the quality of the methods and materials in exchange for lower production costs.

    In recent years, as the public has become more aware of the Japanese style of sword making, many companies have begun to offer folded steel swords, typically marketing them as "damascus" swords. They are usually priced higher than their non-folded equivalents, as many believe that just any folded blade will be superior in performance and quality to any non-folded blade.

    However, it is just the reverse; a low quality folded sword often contains more metallurgical flaws than a sword made from a single piece of non-folded steel, and any flaws would significantly increase the chances that it would break upon impact. This, coupled with the lack of differentiated heat treatment, which already renders the blade brittle compared to a traditional Japanese sword or even a Western-style sword (which would typically not be tempered to as high a hardness due to expectations of striking metal armor), would result in a sword that would be much more likely to break at the moment of contact, even for demonstration.

    This makes the use of such a sword potentially highly hazardous to the wielder and any bystanders, as any breakage at the moment of contact will result in shrapnel flying at unpredictable directions with the force of the blow.

    Therefore, high quality steel is very important for the safety of the user.


    Chemical Properties

    As the blade has 0.04% molybdenum in its composition, it definitely has a certain degree of corrosion resistance. During the forging process, in between each heating and folding, the steel is coated in a mixture of clay, water and straw-ash to protect it from oxidation.


    Economic Properties

    The steel needed to make the katana is very hard to produce. Traditionally, it is only made three or four times a year by Nittoho and Hitachi Metals during winter and is only sold to the master swordsmiths to use once it is made.

    Iron sand with 2-5% content of iron is mined from mountains, which includes the best quality of iron sand in Japan. Such enriched iron sand, called masa satetsu, contains 8% of pure iron and iron oxide with very small amounts of impurity, such as 0.026% phosphorus and 0.002% sulfur being injurious for carbon steels.

    The iron sand is smelted in the tatara, the traditional Japanese furnace used for smelting iron and steel. In fact, one of the few remaining tatara is the Nittoho tatara in Shimane Prefecture, Japan. Steel that varies greatly in carbon content, ranging from wrought iron to pig iron, is produced in the tatara. However, of all these different type of steels, only three types of steel are chosen for the blade.

    As discussed earlier, the first is a very low carbon steel called hocho-tetsu, which is used for the core of the blade, called the shingane. The high carbon steel, called tamahagane, and the remelted pig iron, called nabe-gane, are combined to form the kawagane. Only about 1/3 of the smelted satetsu (iron sand) are suitable for sword production.


    Aesthetic Properties

    When finished, the steel is not quenched or tempered uniformly throughout the blade. If steel cools too quickly, it becomes martensite, which is very hard but brittle. Slower and it becomes pearlite, which bends easily and does not hold an edge. Henceforth, to maximize both the cutting edge and the resilience of the sword spine, the technique of differentiated tempering is employed.

    The sword is heated and painted with layers of clay (with clay and coal ash as the primary ingredients), with a thin layer or none at all on the edge of the sword to ensure quick cooling in order to maximize the hardening for the edge, while a thicker layer of clay on the rest of the blade causing slower cooling and softer, more resilient steel to allow the blade to absorb shock without breaking.

    But wait, what does this have to do with the aesthetic properties of the blade? Well, this process also has two very significant side effects that have come to characterize Japanese swords.

    First, the edge of the blade cools quickly and forms evenly dispersed cementite particles embedded within a ferrite matrix (typical of tempered martensite), which actually causes the edge part of the blade to expand while the sword spine remains hot and pliable for several seconds. This results in the curvature of the blade, which is considered aesthetically pleasing.

    Second, the differentiated heat treatment and the materials with which the steel comes into contact creates different coloration in the steel, resulting in the Hamon ("tempering pattern"), which is used as a factor to judge both the quality and beauty of the finished blade. The various Hamon patterns resulting from the manner in which the clay is applied can also act as an indicator of the style of sword making, and sometimes also as a signature for the individual smith, such as the famous Japanese smith, Muramusa.

    Once the rough blade is produced, the swordsmith passes the blade over to a polisher called a togishi, whose job it is to refine the shape of a blade and improve its aesthetic value. This entire process takes considerable time, in some cases easily take up to several weeks.

    Early polishers used three types of stone, whereas a modern polisher generally uses seven. The modern high level of polish was not normally done before around 1600,as greater emphasis was placed on function over form. The polishing process almost always takes longer than even crafting, and a good polish can greatly improve the aesthetic value of a blade, making it much smoother and visually appealing. However, a bad one can ruin even the best of blades.


    Why The Material Is Suitable

    The three metals mentioned (tamahagane, nabe-gane and hocho-tetsu) are forge-welded, then folded and welded as many as 16 times to remove the impurities and even the distribution of carbon content. The alternating layers combine the hardness of steel with ductility to enhance toughness.

    However, unlike most products nowadays, the materials used aren't the entire reason why they are suitable. Rather, how they are forged into the blade is very important as well.

    The folding of the metal is the most important part of creating its properties. There are benefits and limitations to each type of steel; high-carbon steel is harder and is able to maintain a sharper edge as compared to low-carbon steel, but it is more brittle and may break in combat. However, possessing a small amount of carbon will allow the steel to be more malleable, making it able to absorb impacts without breaking but becoming blunt in the process.

    The process alternates layers of varying carbon content, combining the hardness of high carbon steel with the ductility of low carbon steel. This combination makes up for the inherent brittleness in high carbon steel, and the bluntness of low carbon steel. Henceforth, a toughness in created in the steel, enhancing its strength and ability to withstand blows in combat without breaking, all the while maintaining its sharpness.

    Folding provides alternating layers of differing harden-ability. When quenched, the high carbon layers achieves greater hardness than the medium carbon layers. The hardness of the high carbon steels combines with the ductility of the low carbon steels to form the property of toughness. This combination makes up for the inherent brittleness in high carbon steel, and the bluntness of low carbon steel. it also enhances its strength and fatigue strength, all the while maintaining its sharpness.

    The process eliminates any voids in the metal as well as adjusts it, spreading the elements (such as carbon) evenly throughout, increasing the effective strength by decreasing the number of potential weak points. It also burns off many impurities, helping to overcome the poor quality of the raw Japanese steel.

    As discussed under Chemical Properties, the blade also has a degree of corrosion resistance, and this makes it suitable for outdoor use, as it is intended for.