Re: 100-Day PvP Idea: The Route of PvP There shouldn't be a way around self pinning.. Everyone has to sleep at some point
Re: Permanent PvP Idea: The Route of PvP Two of the dumbest ever statements ever posted. Because of course only lb players deserve to get good value for money. Everyone else just deserves the flies from around kermits feet. And god forbid that the game should draw in new players that may spend more money and benefit the community here.
Re: 100-Day PvP Idea: The Route of PvP I think it would be super-awesome! It wouldn't be so worth it to spend $$ to grab those powerup spells! I have changed it from Nobilities to Mithrils! If all the equips were % based, it would only work well for big players and equipments based on % will not be enchantable. This will bring a disadvantage to the smaller players! It was definitely meant to be this poweful! The expensive prices should justify the PvP equipments! If this were to be implemented, when you go DTW you won't get a chance to attack players while other players get a chance to attack you! This will put players especially during Rage at a disadvantage. Remember, a certain # of successful attacks and steals in a row will completely dispel their Rage effect, making them having to start filling up the Rage meter all over again! Your feedback is much appreciated! I have just taken part of your opinion to adjust the PvP event banner to only be obtainable through Top 25! All the rest of the PvP equipments can be bought during event using War Gold Repositories!
Re: Permanent PvP Idea: The Route of PvP Is u dumb? He's offering very well thought out ideas to benifit the community, he never once said anything about a dislike towards the game. Here's an idea - let's learn reading comprehension!
Re: 100-Day PvP Idea: The Route of PvP Thread Update: 1) The prices of the War Gold Repository to trade/buy items and equipments are now revealed with the Banner of the War & Blood only being obtainable through Top 25 War Gold Repository holders, as well as the prices of Nobility Points and Mithrils! 2) The duration of the PvP event is set to 100 days, due to the long-time collecting of War Gold Repositories. If it were to be signifcantly shortened no one would have a chance to buy the entire pack option, but only get some parts of the PvP equipment! 3) The Ceasefire Treaty has been changed into a Barrier of Protection, where it can be purchased in the Marketplace for 49 Nobility Points. Please see the 1st page of the thread for more info of the item. 4) The Red War Potion of Fury and the Yellow Potion of Energy's option buying cost is changed from Nobility Points to Mithrils (taking chocolate23's opinion) 5) Taking --The_Legend_Anselm--'s opt-out option during the event, there will be an option to opt out during the event but WITH a cost. Please review the thread one more time, for I will be leaving it for 24 hours. If all is considered set and ready, I will attempt to patch up with the support and Kaw_community!
Re: 100-Day PvP Idea: The Route of PvP Support. Make all equip percent based, full support. And I hear what youre saying about the smaller players having no use for it, but it will be a great investment for when they grow, and then they'll be super happy that they have nice percent based equips.
Re: 100-Day PvP Idea: The Route of PvP Full support to % based equipment. Part of the game should be incentive to grow. Too many choose not to and just get a ton of BFA and sit in lower EE brackets and beat on smaller players with no equip. No need to reward them for being stagnant anymore.
Re: 100-Day PvP Idea: The Route of PvP No support mainly because you have to opt in whole game should be in automatically and no opt out.
Re: 100-Day PvP Idea: The Route of PvP Also doesn't even have to be an event just have BL drop items all the time and then have your equipment to buy with them.
Re: Permanent PvP Idea: The Route of PvP Do you even Kaw bro? Who won Season 5? Was it the leaderboard? Nope. It was players who dropped build to SH and then relied on their big BFA to easily defeat their outclassed opponents. In Sean's system he rewards extra for hitting players above you. Now does that benefit the LB? No, because there is no one above them. Who does it benefit? It benefits the small builds who rely on their BFA to score hits on bigger opponents. It has been a problem with EE and it has been a problem with the early PvP events. While some may say "factor in BFA", the devs haven't been successful with this so far. If you're ignorant about the problem, best not to post incorrect stupid crap. But of course it isn't in you're nature to post about things you actually understand. ️
Re: 100-Day PvP Idea: The Route of PvP First I was like support but then you lost me @ 24hr plunder spell doesn't have plunder bonus which in turn makes the 100 days of pvp cost more than it's worth.on I'm gonna read on... Curious to know reward idea for 100 days of pvp...
Re: 100-Day PvP Idea: The Route of PvP Tough break kermit. I wasn't referring to exploits. I was referring to real money and return for value. Something you don't understand. It stops a lot of people spending especially now the gap is so high. That larger players get more rewards from events just due to size. So no I don't kiss up to foolish self indulgent bigs that only see things from their perspective. I see events and real money expenditure from a business point of view that encourages the majority of players to compete and spend to attain the highest possible prizes. Rather than give up early and say yeah so and so will always get the best prizes. We can't compete so we won't spend on event. That drives people even further away from kaw as a whole. There is more to kaw than just being an ee exploit hero
Re: 100-Day PvP Idea: The Route of PvP @Frog, If you find the small players with huge bfa a big problem, then one way to have it minimized I would advise you, is to strip all of their allies and farm them. (You'll get far less more war gold drops in the process). It may not eliminate, but it will minimize the effect. Other than that, I'm sorry but I couldn't see quite a way to give what players of all sizes needed. Smaller players will always get extra drops from big players, and it will stay that way! I do agree with you that players should not be able to opt out during the event! While I will consider removing it, there was another player at the same time that provided a reason why the opt-out button should be in place! Chance of removing opt-out I would say now is 85% Thank you all for your feedback! I can create a new set of equipments apart from the existing ones to cater the ones who wants the eq by %! Will update the thread shortly with new stuff!
Re: 100-Day PvP Idea: The Route of PvP @sean You're not seriously suggesting that I personally stop every single high bfa SH in kaw, now are you? Lol if I even could do that, they'd end up all being Dts to me anyway. You simply have to remove the mech that people get more points for hitting bigger targets. Otherwise it is way too easy to exploit.
Re: 100-Day PvP Idea: The Route of PvP The problem with these grandiose projects is that the person who makes them often doesn't know the first thing about programming. I'd love if some AmZon chick would jump out of my phone and plant a wet one one me every time I win but I doubt it can be programmable.
Re: 100-Day PvP Idea: The Route of PvP Thread Update! As per some feedback from some players that they would like all equipments be % based, there is a new PvP set known as the Green PvP Set! However, since it is percent based it will cost even more War Gold Repositories than the Red Set, and buying the entire pack will cost 7,500. If you want to grab the entire Green PvP Set, you're gonna need to make 7,500 x 500 War Gold= # this much amount to get it! Special effects has also been added to some parts of both sets of equipments! "Hey! There's a green set available on the War Repository Shop! Why don't we buy some and fight green? We can at the same time provide some fresh air to other players too! Go green and preserve the environment! Wear green, feel green and fight green! Your suggestion has just been added! See under Building Upgrade Bonus on the 1st page of the thread!
Re: 100-Day PvP Idea: The Route of PvP I studied programming and it _should_ be possible depending on language for them to change when they do the strength checks, they literally only have to move some code, they don't even need to rewrite it, just move it to before the dts/dtw check is done.