100-Day PvP Idea: The Route of PvP (2016)

Discussion in 'Ideas + Feature Requests' started by sean893, Oct 4, 2015.

  1. Re: Permanent PvP Idea: The Route of PvP

    You don't understand, Sean. Smaller players shouldn't get the sweet goodies. Your system allows it so a guy could have huge bfa but small build and still make xstal bonus on his hits. You're system would pollute kaw with SH.
     
  2. Re: Permanent PvP Idea: The Route of PvP

    Yeah pvp events make you pvp player so hard bruh. Damn dude, you spent time and money on a weekend for a reward? Must be a vet!
     
  3. Re: Permanent PvP Idea: The Route of PvP

    Who said I have spent any money lol. Haven't spend a dime on kaw for over a year and yes on all my accounts I have been playing for almost 5 yrs. Run along young one, the forums aren't the place for u
     
  4. Re: Permanent PvP Idea: The Route of PvP

    I personally really love the idea. To counter what frog said, I'm pretty sure it says that smaller players get less war gold therefore making it harder to get the equip. The equip being big would be hard to go too. I think this should be implemented. Good job Sean.
     
  5. Re: Permanent PvP Idea: The Route of PvP

    Its a good idea, with plenty of thought put in it. I like it, yet how long would it last?
    AND

    Really, all PvP events these days is xstalling to your hearts content, and using nobility points to buy all the powerups possible.

    I would support this, but its too much of "pay-to-win", in a sense that to get the best equip, it'll be basically because of everyone xstalling and buying nobs for the spells.

    What should be done, yet will never be considered (prob), is to have a PvP event with no crystals and no nobility point spells :)

    Yet we all know that's never gonna happen :lol: :cry: :roll:
     
  6. Re: Permanent PvP Idea: The Route of PvP

    I'd be down for this! It's time we give the game a new twist besides more ebs
     
  7. Re: Permanent PvP Idea: The Route of PvP


    You know a really easy fix for that is? BFA counts as CS stats when attacking other players pretty easy to come up with if you actually use that brain you have
     
  8. Re: Permanent PvP Idea: The Route of PvP

    Support for anything that helps prompt more pvp and provides better rewards/incentive for people to hit each other.

    I agree you'd want to find a way to minimize the incentive to stay small as others pointed out. Frankly...you could abandon the equip completely. Just have it be a way to make gold and grow with pvp as your primary playing style instead of ebs.

    Getting chests with goodies dropped from hitting players would be great. As would mith drops from the sword like the previous pvp events.

    Good idea in general. A few tweaks to help reward growth instead of small builds and it would be fantastic.
     
  9. Re: Permanent PvP Idea: The Route of PvP

    This is brilliant. Well thought out, I'd email it in with a request that they keep an eye on this thread for communities feedback
     
  10. Re: Permanent PvP Idea: The Route of PvP

    An upgrade bonus? 50% drops for an hour after upgrading? (Not stackable and only usable once every 12hours)
     
  11. Re: Permanent PvP Idea: The Route of PvP

    The % on the Rage meter plunder bonus tops out at 500% - that seems too high, suggest a staggers % based on EE, i.e. Rage 5 = 50% and Rage 4 = 47% because you also can stack the Rage % with the 100% bonus plunder spell

    Otherwise A for effort - shame Devs don't see immense value in free ideas from the players and community like yourself. I like the ideas you present as a daily PvPer
     
  12. Re: Permanent PvP Idea: The Route of PvP

    It also HIGHLY favours tanks, I'd suggest changing the loss from failed inc to any failed actions
     
  13. Re: Permanent PvP Idea: The Route of PvP

    Perhaps why devs should tighten DTW/DTS range - in fact this was our original suggestion back in S2. Moreover, I think it was you frog that suggested eliminating SOS on HL - I loved that idea and felt it would obliterate the plunder advantage of the SH when we hit them
     
  14. Re: Permanent PvP Idea: The Route of PvP

    I think we can all agree that with constructive feedback ideas like this can be perfected.

    Again, A for effort Sean
     
  15. Re: Permanent PvP Idea: The Route of PvP

    Eq is way too strong. and 300-500% plunder is excessive
     
  16. Re: Permanent PvP Idea: The Route of PvP

    As Dusty says then the most will hit from DTW or pin...if nobody cant hit from here then all pvp would be better...anyway this way of the game looks good...SUPPORT
     
  17. Re: Permanent PvP Idea: The Route of PvP

    It has nothing to do with sucking. Unfortunately there seems to be constant influx of new players.
     
  18. Re: Permanent PvP Idea: The Route of PvP

    If you would like to have the war gold drops reduced in chance for hitting the same player hitting too many times, I can consider adding that to the thread!

    How many hits on the same player would you like, on a certain point to reduce war gold drops or even stop dropping it? :D

    Thank you for your thoughtful feedback!
    A PvP event with no crystals and no nobility point spells in place could mean though, that the Developers will not be able to make much $$.

    For this thread, I have written the price of the Nobility Points of each particular spell in orange with a question mark indicating that it hasn't been considered final. You can suggest a different price of a particular item you would like, but please provide a reason why if the price difference from what I wrote on the thread is considered drastic! :D


    Which upgrade are you mentioning about? Was it the War Gold drops? Or if it was something else, please kindly mention it to me specifically so I'll understand! :D

    I'd figure a comment like that come!
    Yes, the plunder may seem insane but you can get to plunder someone with tons of gold per hit- pays even more than hte. Do note that hitting in eb has end rewards, while hitting other players doesn't!

    Also, bear that super-high plunder with risk! If you get 500% plunder bonus, losing a certain number of consecutive inc actions will completely dispel your Rage. That is why I set the plunder bonus this high!

    Unless you have an opinion to counter this otherwise? :D


    It is definitely meant to be this strong! Players who pvp hard and consistent may be aiming for the new set of stronger equipments through time!

    Also, remember that you can quickly lose your 300-500% plunder if you get hit a certain # of hits consecutively all success! :D
     
  19. Re: Permanent PvP Idea: The Route of PvP

    @sean, an upgrade bonus after upgrading buildings, to try to encourage people to grow
     
  20. Re: Permanent PvP Idea: The Route of PvP

    @Rio, is it an increase of War Gold drops by 50%?
    If you upgrade a building, you get 150% War Gold Drops (if it drops) for an hour? :D