Ok I was wrong, the plunder starts rising again after upgrading Volaries to lv2 in highlands. If you already have SOS, leave them. But I would build guilds on new lands.
Finish SOS in LL, then highlands. Finishing lowlands first is better IMO because you don't have to worry about it later.
Re: Miths for war? I was reading in forums a good way to start a war is within the last hour of starting war buy 18 miths 6 at a time and use all in spells, then buy additional 6, meaning you would have 18 in active spells and 6 in ur pocket?? But then I was told any miths casted before war will not be carried into war, which is true???? Thanks
Two things. Max for a day is 18. You wouldn't be able to buy more than that. Yes, spells cast before war will run until the timer goes out. You use them in the war, and possibly they will run past the war to use on EBs, farming, etc.
So... Question? Does finishing all the quests give you a bonus or anything? If it doesn't, I was thinking maybe it should?? Either a tiny bonus in stats, or maybe special equipment? Just a question and an idea, it could use work.
I would like to know if there is a bldg plunder added list for T-5 bldgs as there is in the Kaw guide for up to T-4?
Is there any way to determine how much plunder bonus you can achieve from your build aside from buying allies till they no longer contribute to your plunder?