If I have 34 or somewhere around there spy building, how many SoS do I need to build to for my plunder to stop dropping with each conversion? Thanks in advance!
@ Lord_of_the_mark the generalized rule of thumb when converting to SoS would be 2/3 of your spy buildings at one time to prevent plunder drop. If you have 34 guilds that would mean roughly ~22 SoS. (315B saved up)
American, thats when his plunder would be the same as it did before from guilds. As for it to stop going down, 13 sos' will make it srop going down, and back up.
Correct, looks like I misunderstood his question or he didn't specify enough. For the plunder to not drop from Guilds to SoS conversion would be 2/3, while the peak low during guild to SoS conversion is around 1/3 (~14 SoS). Hope this clarified any confusion.
Ok, some confusing **** above. Give it to me straight, what level SoS is needed for the plunder to be better than a level 4 guild?
Actually, I've found the peak low of converting to SoS, right before you reach 2/3 of build done. Basically, when your build reaches 2/3 of it as SoS, it will then even out the plunder. Before this time, you will notice that your plunder will drop.
Max level SoS. If less than 2/3 of your spy buildings are not SoS your plunder will drop. It peaks at 1/3 of spy buildings being SoS while the rest are guilds, and then slowly builds back up to guild level plunder from 1/3 to 2/3 SoS being your spy buildings. If you're still confused check out missmelon's hansel conversion guide.
SOS has more self plunder than guild, and more strength. Guild has more ally plunder. Ally plunder stays the same regardless of troop level, self drops each time you attack.
A drop is almost completely random, so "averages" shouldn't really be applied. It's not like anyone really keeps track of something like that anyways....