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What is total equipment stats to be consider average these day? I have nearly 300 mill totals stats..is that above average?

Also,i been wandering what is the totals stats if using all max enchant EE equipment?

Thx in advance
 
I had managed to get a single inferno from a City of the Dead. Not only did I find it rare, never seeing just one being dropped, it didn't show up as being dropped in the Epic Battle history. Has anyone experienced weird changes like this?
 
______--GodlikeThreat--_______ said:
I had managed to get a single inferno from a City of the Dead. Not only did I find it rare, never seeing just one being dropped, it didn't show up as being dropped in the Epic Battle history. Has anyone experienced weird changes like this?
I think ebs below fod have always dropped 1 of the enchanting materials.
 
how do you post in the guide forum section. i wanted to make an updated equipment thread with event equip included.and tier 10 equips. but realised i couldnt make new thread
 
IIIlllIIlIlllIIlIlllIlIlIlIIll said:
how do you post in the guide forum section. i wanted to make an updated equipment thread with event equip included.and tier 10 equips. but realised i couldnt make new thread
Make a thread and if its good enough mods will move it to there, good luck
 
-Narwhal said:
What exactly does the (insert stat here) percentage bonus do?
It adds up to the stat it belongs too. My build for example when i have 10% spy att/def bonus.
when full
Spy att 6m + 10% = 6,6m
Spy def 10m + 10% = 11m
At 50%
Spy att 3m + 10% = 3,3m
Spy def 3m + 10% = 3,3m + 4m (towers) + 10% = 7,7m
 
_0-Rivale-0_ said:
Can give me a tips to sko? and do hybrid good in war?
Hybrids are good, provided you tower. And sko is mostly a matter of fast fingers and luck. Watch cc for open targets and red reports, then quickly pin what you have on those people.
 
kurt565422 said:
What's a good war build?
For war, tanks and hansels/PS dominate.
For a tank, build high attack buildings, and attack defense towers, and a few spy buildings (I'd suggest 3-4 ice trees) and a ton of spy defense towers to compensate the low spy power.
For a Hansel, one attack building on each of the lands above lowland tier and spy buildings all over are pretty effective (this is the build I have)
For a PS(pure spy) simply build all spy buildings on every land, with one land open on lowlands to put up a stable for ebs. Note: if you choose to war as a PS, always have 0 gold, as this makes you dtw to attack. Have WC or your clan clear you before each match.
Edit: A quick example of a tank is -imf-
 
OK I'm an alt blah blah blah.......anyways we all know there is an ally problem for the newer players who may not get the game yet. I might, keep in mind just an idea, have a solution. This doesn't apply to the KaW vets who know the work around this problem.

So my idea is that the Dev's create a massive amount of allies under 5bil. All with some auto name that will recognize to players familiar with KaW will avoid buying but will allow new players have alies.

But all the ''dev created'' allies will auto-reset once they reach any point beyond 5bil. This will allow new players to have allies to reach mp and make more gold. I''m not really sure of any con's to this aside from taking time from dev's to work on more updates needed which is why i decided to not make threadf to clog AT.

Just wondering the community's thoughts on this whether you think this would work or not. I'm trying to keep the devs point of view in mind also how much would this take on their part? although the idea seems simple there might be alot of coding and whatnot involved, im not a techie, so i guess discuss maybe?


Will make a thread depending on community response :mrgreen:
 
Samuel-Adams said:
OK I'm an alt blah blah blah.......anyways we all know there is an ally problem for the newer players who may not get the game yet. I might, keep in mind just an idea, have a solution. This doesn't apply to the KaW vets who know the work around this problem.

So my idea is that the Dev's create a massive amount of allies under 5bil. All with some auto name that will recognize to players familiar with KaW will avoid buying but will allow new players have alies.

But all the ''dev created'' allies will auto-reset once they reach any point beyond 5bil. This will allow new players to have allies to reach mp and make more gold. I''m not really sure of any con's to this aside from taking time from dev's to work on more updates needed which is why i decided to not make threadf to clog AT.

Just wondering the community's thoughts on this whether you think this would work or not. I'm trying to keep the devs point of view in mind also how much would this take on their part? although the idea seems simple there might be alot of coding and whatnot involved, im not a techie, so i guess discuss maybe?


Will make a thread depending on community response :mrgreen:
Cool statless alt, this idea could use a thread of its own. Not the questions database
 
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