Hitting helps, but dph (damage per hit) helps as well. Its like this. Say you hit a thousand times, but only do 5 damage for each one. You would have a 5% chance of the chance a certain equip has to drop. I'll use the bow as my example. The bow has an estimated 2% drop. So you would have a 5% chance of the 2% chance drop. On the other hand, if you had 500 attacks but 50 damage, you would still have that same 5% chance. But if you hit 1000 times, with 50 damage each time, you would have a 10% chance of that 2% drop. Note that nothing is certain, and this is merely my theory on how drops may work. Devs have not seen fit to disclose that information with us.
Drops are worked on RNG, not damage per hit or activity. The only time in EE you get plunder from scouts is when you KO them with it.
I just got a question I've been thinking for so long If a HFBC Attack Build with 3 maxed ukari and rest attack balanced buildings and a HFBC hansel with 1 maxed elven temple skim the eb the entire time all the way hits all item phases let's say TS or SS ebs which build actually makes more? Just makes me curious which build actually makes more overall with attack builds having higher plunder but hansels get higher bonus. Thanks In Advance!