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@Chief - when you start off new and add a building, you get a fixed increase in plunder and allies bonus depending on the building. That is to say it's linear.

Hitting a player or EB, that's how it works. So let's say you're farming Joe, an inactive player. You make really good money for as you build when you're small. But you continue to grow and he doesn't. One day you pass his stats and you add a new building and it increases plunder and AB ... but not quite as much as it did before.

In fact as you grow even stronger, you gain less and less from hitting him. That's the plunder curve. It's no longer linear. And at some point it starts to trend down.

If this wasn't built in then war beasts would pay very well to even the biggest players in kaw. Or they would continually farm the smallest ppl they could hit, making great money with no repercussions.
 
Squirtle,

kaw_admin said:
This war schedule will go into effect starting OCTOBER 21st for WEEK 6 and running through to WEEK 8. If we find that a schedule time results in poor turnout for several week, we may cancel it.

MONDAY

War #1
Duration: 1 hours
Type: Random KO 7-12 minutes
Roster Size: Minimum 26, Maximum 29
PDT - Monday - 12pm-12:30pm
EDT - Monday - 3pm-3:30pm

War #2
Duration: 1 hours
Type: Random KO 7-12 minutes
Roster Size: Minimum 26, Maximum 29
PDT - Monday - 7pm-7:30pm
EDT - Monday - 10pm-10:30pm

TUESDAY

War #3
Duration: 1 hours
Type: 13 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Tuesday - 5am-5:30am
EDT - Tuesday - 8am-8:30am

War #4
Duration: 1 hours
Type: 13 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Tuesday - 5pm-7:30pm
EDT - Tuesday - 8pm-8:30pm

WEDNESDAY

War #5
Duration: 1 hours
Type: Random KO 7-12 minutes
Roster Size: Minimum 26, Maximum 29
PDT - Wednesday - 12pm-12:30pm
EDT - Wednesday - 3pm-3:30pm

War #6
Duration: 1 hours
Type: Random KO 7-12 minutes
Roster Size: Minimum 26, Maximum 29
PDT - Wednesday - 7pm-7:30pm
EDT - Wednesday - 10pm-10:30pm

THURSDAY

War #7
Duration: 1 hours
Type: 13 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Thursday - 5am-5:30am
EDT - Thursday - 8am-8:30am

War #8
Duration: 1 hours
Type: 13 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Thursday - 5pm-7:30pm
EDT - Thursday - 8pm-8:30pm

FRIDAY

War #9
Duration: 2 hours
Type: 15 minute KO
Roster Size: Minimum 26, Maximum 29
PDT - Friday - 12pm-12:30pm
EDT - Friday - 3pm-3:30pm

War #10
Duration: 2 hours
Type: 15 minute KO
Roster Size: Minimum 26, Maximum 29
PDT - Friday - 7pm-7:30pm
EDT - Friday - 10pm-10:30pm

SATURDAY

War #11
Duration: 2 hours
Type: 15 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Saturday - 5am-5:30am
EDT - Saturday - 8am-8:30am

War #12
Duration: 2 hours
Type: 15 minute KO
Roster Size: Minimum 26, Maximum 29
PDT - Saturday - 12pm-12:30pm
EDT - Saturday - 3pm-3:30pm

War #13
Duration: 2 hours
Type: 15 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Saturday - 7pm-7:30pm
EDT - Saturday - 10pm-10:30pm

SUNDAY

War #14
Duration: 2 hours
Type: 15 minute KO
Roster Size: Minimum 26, Maximum 29
PDT - Sunday - 5am-5:30am
EDT - Sunday - 8am-8:30am

War #15
Duration: 2 hours
Type: 15 minute KO but players can come out 5 minutes early (advantage)
Roster Size: Minimum 26, Maximum 29
PDT - Sunday - 3pm-3:30pm
EDT - Sunday - 6pm-6:30pm
 
@ Kaoz

BROWN NOSER:

1) Someone who sucks up to you to gain your favor. This is done by doing stuff for you for no apparent reason, laughing at stuff you do that wasn't suppose to be funny, agreeing with everything you say, etc...

Also known as the TEACHER'S PET or ASS KISSER.
 
@resilience

In North America or at least Canada we have est pst cst etc. last night when I went to do war 8 the war started before what I thought was my timezone.
 
Every once in awhile, I come across the term "Plunder Cap", especially when going way back in forum history.

These days I think ppl use it to mean MP (max plunder) but I'm not sure that was it's original definition.

Does anyone know where Plunder Cap came from and what it means?

Thx in advance.
 
UnicornPoopCookie said:
Every once in awhile, I come across the term "Plunder Cap", especially when going way back in forum history.

These days I think ppl use it to mean MP (max plunder) but I'm not sure that was it's original definition.

Does anyone know where Plunder Cap came from and what it means?

Thx in advance.
Plunder cap is basically the same thing as max plunder I believe. I might not be correct though.
 
For EE I assume?

Well, an HFBC hansel w/a good amount of ADT/SDT would do the trick. Around 2.5m in SDT and 2m in ADT would be kickass.
 
The reason I ask is because in PvP there are TWO types of maximizing plunder.

One is the one we are all familiar with. Invest enough money in allies until your Allies Bonus is maximized for a specific target. This AB goes up the stronger your target is and so you need more money invested in allies against stronger targets.

But there's a second max plunder. As you hit stronger and stronger targets, your "plunder" (not allies bonus) goes up linearly with target strength. But then it stops going up. After you reach a certain target strength (which is about 3x your own), your "plunder" is capped. Keep hitting bigger and bigger targets but P remains the same, even if AB continues to go up. And for some builds, as you near DTS (where you are too weak to hit), even the AB caps out.

So...I was just wondering if back in the early days before EBs, when ppl were looking for bigger and bigger farms, if they used "plunder cap" to mean one thing and MP to mean another.
 
Plunder cap definitions will vary from player to player, but to my knowledge it has been used as the maximum potential for your earnings as well as interchangable terms for MP.

To each their own is the only way I would say it is describable.
 
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