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Mith can be bought with game money. So, there already is no purist aspect to obtaining mith. Getting the final eb hit isn't that easy. Out of thousands of actions for an eb, rewarding 1 (or more)mith to the player who lands the final blow is hardly disturbing a balance of power.
 
Actually iger there was a question: why not create a kaw mechanism to recognize alliances between clans?

Call the alliance of clans a kingdom. Provide some benefit (eg, increase plunder % or treasury). Create some means of warring. Passive version could be as simple as declaring war, running aggregate cs numbers, and calculating treasury gain or loss.
 
... other factors influencing outcome other than cs numbers could be number ebs completed (incl difficulty multipler), number of wars won, and some calculated reward for having proportionately more hired allies from within one's own kingdom... caw would then truly become KaW

Some algorithm would need to be created to dispense monies from the kingdom treasury to the member clans
 
Phaervoctus said:
Actually iger there was a question: why not create a kaw mechanism to recognize alliances between clans?

Call the alliance of clans a kingdom. Provide some benefit (eg, increase plunder % or treasury). Create some means of warring. Passive version could be as simple as declaring war, running aggregate cs numbers, and calculating treasury gain or loss.
that is feedback phrased in a question, sorry. i could say "make an ad chat and a world chat!" or i could say "why dont we have an ad chat and a world chat?"

to answer your question, because the devs have never made a major change that was suggested by players, no matter how good the idea is.
 
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