Easiest Build To Start With

Discussion in 'Strategy' started by ArazieL, Sep 27, 2011.

  1. But this build gives u attack and defense. It gives u troops for EBs and farming, and defense for ..well defending. I'm just saying, this build hasn't steered me wrong yet and I plan to use it till it does.
     
  2. No bro......

    You go all defense cathedral things till 15 lands..
    Then convert to guilds and one bestiary.

    All Lvl 3 guilds till u LC then Lvl 4 them, then go HL

    Thats what I did
     
  3. What I did is for lowlands 7 sub factories, 7 summoning circles, 7 war aviary, and 3 guild

    Is my build good?
     
  4. @bob - that is close to what i did. but op asked for easiest, not best.
     
  5. Well I would go with defence for sure for attacks unless you want to do missions, then it would be attack so it would really depend on how you want to start out as attack, or defence. 
     
  6. Oh right.......

    One beastiery and all war cathedrals

    Then ur screwed in Highlands
     
  7. Lol a noob giving building advice the monarch class or forge class will help you grow the most. It's whatever build you want to do thou
    !!-Chxo-!!
     
  8. Forges are only for stats.
    Definitely at least have one Lvl 3 bestiary, then u get two extra hits
     
  9. What build gives you best possible stats?
     
  10. 49 coe's give you the MOST possible stats. not really the best stats.
     
  11. Thanks that help me a lot
     
  12. Here's why:
    -The split is in favor of attack over defense, important when warring off of battle list/nonsystem.
    -The combined stats is lower, important in nonsystem wars so those larger players get DTW trying to hit you. At T4 or mixed T3/4 when you can't hide via DTS/DTW due to stats, less combined also means slightly more troop/ally plunder vs your targets.
    -Your post that plunder will be better with mixed is false. Titans give 5% more ally plunder compared to the CF and the COE. This means if 100,000 ally plunder was what was given from the CF and COE, 105,000 ally plunder would be given from a titan. At the base level this means a forge/titan (ignoring the lower combined bonus stated in point 2) mix of say 2 buildings would give you 205,000 ally plunder, and 2 COEs would give you 200,000 ally plunder.
     
  13. But then you also need to consider the troop plunder, and not just the allies bonus.

    A long time ago I had always assumed that TL was better no matter what, due to the 5% more ally plunder. Although, I had seen a test done where they got someone with all TL, all CoE, and all CF to attack an OSF, and the results were quite interesting, and overall it actually showed that CoE was the better choice. At least it was for the current situation. Although I'm sure this could have been altered by an overload in ally strength. And the results would also vary in EBs I would image.

    Either way,
    Stat wise, 2 CoE combination is still better than a TL + CF combination. At least we can agree on that :p
     
  14. just play the game, don't care about the specifics, your build needs to change as the situation demands
     
  15. Easiest build to start with, is easily all beastiaries and a guild. I started using this account again a week and a half ago and with little effort I am already at 21 lands.
     
  16. I'll drink to that. Lol


    But don't mind me. I enjoy discussing these things. Especially with Cor. He's a smart man :)
     
  17. absolutely not, Yes Cor is a smart man and it is good to discuss , I agree :)
     
  18. actually, i noticed a looong time ago (by testing) that defensive only gives 5% troop plunder, not ally plunder, which rly makes it nearly useless