+5% above what you would expect from the stats. plunder of attack buildings is based on total stats (moves with troop level). but defense gives a bit more than they should relative to their stats. still: balanced give best plunder, followed by defense, and last is offense.
Yep, if u want the best build then don't get attack heavy buildings, they r bad all around except that they might allow u to do a bit more damage
Switch, if u have all of one attack build (all balanced for example) then I believe u get 24 With at least 1 different u get 25, that's why I have 1 attack heavy building
i get 27 with balanced. when people say that you get "two more" hits from balanced builds, they are thinking back to the days when they were hitting osfs. you lose a bit more against targets that have defense. it has been awhile since i tested this, but i THINK defense and attack buildings give 24 if you don't have a balanced build in with them.
Also, another tip, when u upgrade make sure u use all ur troops first, when upgrading attack, then after u put the building down u should get more troops and be able to basically do another unload, I get 500 troops back most times and only use 23 or 33 troops per attack
no, thats inaccurate. balanced building gives more attack compared to atk & defensive. arrangement doesnt matter
ok. so 24 x 1.05 = 25.2, which is less than 27 or 24 plus 2 more hits (26). which means the 2 or 3 extra hits from balanced build gives more than Defensive builds that give 5% plunder boost
As a gh I can tell you every att build or even spy build other then guild lowers your plunder by 300k even vols dropped my troop plunder. As is I get 75 mill ph on escape and curently running nothing but spies on this haunt to get a figure on end plunder
yes but that isn't the whole of it. you get extra plunder from the extra hits. but you also get extra plunder from the higher stats. again: plunder from attack buildings is based on the total strength of your current troop level. because a balanced build has more troops at full, it has higher stats, and therefore higher plunder at first hit.
that is because the relative strength between you and your target closes as you build higher stats. it doesn't always go down, btw. just when the change in relative strength is greater than the change in stat plunder. ...the devs are mysterious like that.