With my following statement, I'm not bagging on clan wars. I think they're great, but the community ultimately ruined them for the majority. Clans that have stacked rosters have deterred people from doing clan wars. Get matched against 15 hansels and you won't be having a good time. This kind of community turns into an elitist group, where those who have build complete, extreme tower heavy builds are the only ones able to compete. It's not my fault it take ages to BC and it isn't my fault I don't have the credit cards to back up my HTE addiction. Ultimately clan wars are impossible to participate in as an individual. Clans are unwilling to accept people that aren't BC. Individual wars guarantee you a spot in war. You know that when you cast, you will war today. Indi is open to any CS, and and experience level. You don't need to be a BC hansel to get into indi. Indi is ultimately more fair for the majority of the community.
People have stated many great ideas to help improve ee throughout the years but nothing has changed. I think many have just lost interest as what is the point in repeating yourself over and over when nothing changes. I started warring pre season 1 and rewards now are they same as then. It's stagnant. I think EE started going down hill whenever you stopped losing a level of EE whenever you left your clan. This enabled clans to stack much easier and slowly killed off "home" warring clans. I don't support that being reintroduced just saying. EE isn't a priority. Rewards are stagnant. Fairy event equipment is better than the eq you war for. Hence, barely anyone can be bothered myself included.
Devs are killing of all aspects of war, they make is as unprofitable and undesirable as possible. Warriors war long hours for what? Ee to increase EB plunder? It certainly isn't for the equip because the best equip is got by doing b2b hte during events this saddens and sickens me to the very core . It has caused many warriors to give kaw up as their only pleasure is now futile when EB ppl have superior equip. I have a ssh and have since sold all allies and banked and have not used for over 6months due to how shockingly poor kaw warring has become. So I would personally thank the devs for single handedly destroying this game and making it a EB orientated pile of crap!
All that IWar guarantees is a spot n nothing else. As for fair in theory yes but throwing 15 ppl together guarantees nada as in active etc.. Its not 50/50 for winning n having a WC n Tracker in every clan n hence the word fair does not apply. Its war not a shirts n skins game.
15 vs 15 IWar simply is too few on a roster n allows 1-2 things to decide war before it starts. Increasing roster sizes would help but less wars then n ppl would knock that. Idc if win or lose but its a crapshoot
I think devs need to do certain things - they need to acknowledge bad matches and compensate; if u gonna give a mismatch and expect ppl to b ok with it then ur dreaming. If someone finds himself on the short end of the stick - it's crazy if he continues to war. Also I feel that mismatches would b less likely if devs did not want to compensate ppl - crack down harder on cheaters. The slap on the wrist again doesn't really discourage cheaters. - But hurting cheaters after the war is over accomplishes little. It is only a bandaid on a bigger issue, devs need to allow admins to have the ability to kick a person off war team - I say it should req 3 admins to vote a person off the island with auto Damocles sword and pending harsher punishment asw is different. I didn't participate but I get tired of hearing same story. So many noobs on my team.... * didn't know how to sko * didn't know how to follow wc * didn't use xstals Honestly doesn't sound like much of a asw to me. Sounds like each team had hardened eewar ppl surrounded by war noobs. I know tons of ppl enjoyed it but the idea of warrin with tons of war noobs nauseates me. Some ideas to improve asw * war xstals. Each round req purchase of 6 war xstals or exchange 6 xstals for war xstals in order to war; either u use them or they evaporate after war ends. I feel that asw is where war xstals work; cuz in indi, primal or rounds you may not need to use xstals cuz ur team is blowin out the other team * teams get reordered after each round. You you have to recast to participate in next rounds. Not everyone can war all 3 days; this keeps teams balenced * personally I feel that asw should req some war exp. I say participated in 20 wars after this asw leading up to the next asw. 20 wars ain't much...that's less than 2 wars a month
@TIGER Mostly in ASW ppl who r there to complain r poor sports. They like to point fingers in losses when every clan has the same pros n cons. Frog n his bunch won using better teamwork. It was no fluke or by luck. Even though we lost in the Finals it was fun to get out in war. Waiting around too long was serious boredom with only eb's n events happening.
Well prob another reason for less war turn out is cuz they were war noobs When noobs war - they became farms because... - they didn't mith up - their sdt sucked and were farmed til they raised it - they sucked at war or were inactive
I think people would spend more time doing EE if it looked like the devs cared. Make an EE tab similar to the event tab and record and archive war results for people to check out. List records like winning streaks by clan, or highest plunder by person...stuff like that to give the impression that EE matters a little. The problem is that there are people working on events, but there is no one working on the EE aspect of the game. Oh, there might be a person or 2 in some dark back corner of the office labeled "EE Department" but no one is actively working on solutions at the moment. Maybe they are too busy "researching" other phone based war games... ATA EE Department = Best Job Ever!
I think they already said there is only two ppl working on kaw as is essentially a finished project. The brutal reality is ee doesn't bring anywhere near the money these repetitive events do,look at event lb already that's some big bucks being spent right there. Do you really think they care about your 1 xstal purchase when they can get hundreds to Max xstal and buy countless sods. That is where the issues are so anyone complaining about it should boycott hte and when enough ppl do this they will fix the problems, why would they realistically change anything when the cash is rolling in ? They look at the books and business,is good .when business isn't good they will act not until.or they will wait till it becomes like fc or gaw.
Ee is great in all forms. Primals, round and indi are equally amazing and should be enjoyed by all. Live, Laugh, Love, Led ️
I loved s4 btw while that topic is around. My main issue with it was that clan wars received better tokens. Just remember that not everyone has access to clan wars realistically. I did clan wars in s4 but those who do clan wars also had access to indi too. This effectively doubled their potential token rewards even if clan wars paid the same as indi. Devs need to make rewards better for ee and have more incentives to war that aren't simply war every 2 weeks to renew ee. I also feel they should replace round with a war with bfa off and bfe on. This would prevent or at the very least prevent lb/sh stacking. For those who want to complain saying round should stay just look at the amount of round wars that occur. It's pretty bleak and the only people that will miss round are the people who abuse it.
Exploits show up when ppl become familiar with the mechanics. Change, random, chaos, are all need to keep the exploiters on the defensive. Randomize regen, plunder, prep time, xtals, bfe/bfa off and on, roster sizes, start times, war length, etc. how crazy would a no bfe/bfa no xtal 20min prep double regen 75 vs 75 steals pay triple iwar be? The possibilities are endless. Bring the chaos back!