Welcome to the third segment of "Did you know?" Today, I will be telling you all about gaming characters! (and a few races that aren't about any specific character.) Also, may contain spoilers for any games you have not played. To start off, Sly Cooper takes the stage! Early in his life, he witnessed the savage murder of his father and mother at the hands of a group known as the Fiendish Five, who then stole his family's Thievius Raccoonus, which holds many of the Cooper clan's major thief moves. He was forced into an orphanage, where he met his best friends, Bentley and Murray. Over his years in the orphanage, the three pull off multiple thieving tasks, and soon, Sly decided to carry on the Cooper legacy by making the modern day Cooper Clan. Sly is nimblest of the gang, so he is sent out the most on missions, therefore making him the most played character. He uses a hooked cane, a family heirloom, as a multi-purpose tool. Sly is extremely athletic, and can perform feats such as walking on wires, landing on small points, sliding on vines, and falling from great heights while sustaining less damage. He can also use disguises as an advantage to get across easily-inaccessible areas. At one point, he tried to make a relationship with his former nemesis, Inspector Carmelita Fox. ______________________________ Next up we have Ratchet! He is 5 feet tall, weighs 97.5 lbs, and as of "Full Frontal Assault", he is 22 years old. In the English versions of the games, Ratchet is voiced by Mikey Kelley in the first Ratchet and Clank, and by James Arnold Taylor since. In the Japanese versions, he is voiced by Makoto Tsumura. The main characters in the series: are Ratchet, a Lombax mechanic presently residing on the Apogee Space Station in the Polaris Galaxy, from the planet Veldin, An animated feature film adaptation produced by Rainmaker Entertainment and Blockade Entertainment of Ratchet and clank is scheduled for a theatrical release sometime in Early 2015. Lobaxes (Race) A lombax is a fictional species from the series Ratchet and Clank. Lombaxes appear similar to bipedal anthropomorphic cats with a tail similar to that of a lion. Unlike most other organic species in the games' universe which have two fingers and thumb on each hand, lombaxes possess the human hand configuration (four fingers and thumb on each hand). The species has an instinctive affinity towards gadgetry and machines. The only Lombaxes in the series include Ratchet, Angela Cross, and Alister Azimuth. According to a news broadcast in "A Crack in Time", Angela Cross is a Lombax who has been missing for 3 years; she doesn't have a tail, as it is revealed female Lombaxes lack one. Ratchet is the last known lombax in Ratchet's dimension after "A Crack in Time" as Azimuth dies and Angela is missing in action. Lombaxes originated from the planet Fastoon. _______________________________ Up next, a legendary master Pokémon trainer originating from Kanto, Red! Red (レッド, Red) is the name of the player character in the first generation games Pokémon Red, Green, Blue, Yellow and the male choice in their third generation remakes Pokémon FireRed and LeafGreen, where his female counterpart is Leaf. After his friend Blue stopped playing with him, Red, being 10 years old, became interested in Pokémon. One day, Professor Oak calls both and gives them the choice of selecting one of three starter Pokémon. Moments later, the professor gives both a Pokédex, and gives them the mission to complete it with all species of Pokémon, which had been Oak's dream from long ago. While Red advances through Kanto, collecting Pokémon and defeating Gym Leaders to compete in the Pokémon League against the Elite Four, his rival Blue seems to be always one step ahead. The main conflict Red must face is Team Rocket, a group of criminals who want to steal Pokémon and related objects to cause trouble. Red later finds Giovanni, the leader of Team Rocket he'd faced twice, is the last gym leader he must face before continuing his way. After being defeated once again, Giovanni decides to leave Team Rocket and the group apparently splits forever. Red becomes the champion of the Pokémon League after beating Blue, and nothing is heard about him until some time after. In Pokémon FireRed and LeafGreen, Red's story continues through the Sevii Islands, where he aids Celio, a man attempting to make communications reach the Hoenn region, by recovering pieces of Ruby and Sapphire, needed for the machine Celio had been preparing to work. While he is there, he finds remaining Team Rocket grunts, who are presumably the ones who rejoin it into Neo Team Rocket in Pokémon Gold and Silver. After these events, not much is heard of Red, and by the time the Pokémon Trainer Gold reaches the League, Red is no longer the champion, but one of the previous Elite Four, Lance. Red's mother can be found living in Pallet Town still, but about three years have passed since her son left home. In the final part of the game, however, Red can be found in Mt. Silver, standing in the very last room, probably training. He is now the Pokemon Master for all regions. Red makes a third appearance in "Pokémon Black 2 and White 2" as a participant in the Pokémon World Tournament along with Blue, Cynthia, Lance, Wallace, Steven, and Alder. _______________________________ Argonians (Race) Argonians or Saxhleel, are a race of reptilian people native to the large and marshy province known as Black Marsh, a region of Tamriel. They can be found in smaller numbers throughout the continent, and have been featured in every one of the main games so far. Argonians are one of the few races completely unrelated to men and mer, being descended directly from the Hist. Enigmatic and intelligent, the Argonians are experts of guerrilla tactics, and their natural abilities suit their swampy homeland. They have developed immunities to diseases that have plagued many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe water. Argonians make proficient thieves, due to their superb lockpicking and sneaking skills. They are also very capable warriors and archers due to their constant use of guerrilla warfare against Warring Tribes or Dunmer slavers. Very little is known about the Argonian culture as of the Fourth Era. The difficult terrain within the Black Marsh, coupled with the apparent isolationist policies of the Argonians, renders this largely a mystery. It is known that great emphasis is placed upon the Hist, the strange trees that are abundant in the Marsh. Even what little is known about the Hist is the subject of much rumor and speculation. It is believed that the Argonians are somehow co-dependent upon the trees, and that the Hist forms some sort of hive-mind. Marital customs among the Argonians is one of the few widely-known aspects of Argonian life. Unlike the citizens of Skyrim who prefer to marry using an Amulet of Mara, some Argonians adhere to their native marriage traditions. In Black Marsh, it is customary to present a lover with an Argonian Wedding Band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient. The actual ceremony of marriage is very long and complex, and involves unique rituals, spoken in the native language of the Argonians. However the part of their culture which is fully known to any outsider of Black Marsh, is the Argonian's expertise in Guerrilla Warfare. Centuries of cruel Dunmer slavery has caused the Argonians to rebel many times. Though Argonia as a whole throughout most of its history could never enter a full war with the Dark Elves. Instead they have mastered the way of ambushes and hit and run tactics to achieve their political aims. Argonian culture in Black Marsh is not fully understood. Some evidence suggests that, like the Khajiit, the Argonian lifestyle is tribal. However, considering references to the Royal Court of Argonia and the existence of the Shadowscales, the presence of some form of organized Argonian government is indeed possible. The Argonians are a very insular people. This is due to the nature of their homeland, but also because Men and Mer typically view them as little more than beasts. Their long history of being captured as slaves has made Argonians very distrustful of strangers, but when an Argonian has made a friend, they will fight to the death to defend that friend. The Argonians have no true allies among the other races of Tamriel. Most relations are neutral, with Argonians not really caring about the affairs of other races or nations. The only clear relations they have are negative, falling on the Dunmer and the Khajiit. The long history of being forced into slavery by the Dunmer, and lives spent in harsh treatment on their plantations in Morrowind has left most Argonians with a deep cultural hatred of the Dark Elves - a hatred which later led them to attack and occupy the weakened Morrowind during the Fourth Era. An uneducated person would expect that the Argonians and the Khajiit would be the closest of allies, given their unique status as Beastfolk and their similar histories of being used as slaves. However, the Argonians despise the cat-men of Elsweyr, just as the Khajiit, in turn, hate the Argonians. Each race sees the other as vastly inferior to themselves, and if it were not for the Imperial ruled Niben Bay separating the two provinces, it is likely that they would have gone to war long ago. _________ Khajiit (Race) The kingdoms of the Khajiit existed long before recorded history. Elsweyr consisted of 16 kingdoms of about 20 different types of Khajiit early in the First Era, which were a model of cooperative specialization and harmony compared to other races of the time. The Thrassian Plague would upset this balance in 1E 2260, leaving only two primary kingdoms. The province was fashioned into its modern state in 2E 309 when Keirgo of Anequina and Eshita of Pellitine combined their long-feuding domains and gave the land its name, sparking a class struggle that briefly threatened to draw outside intervention. The people of each kingdom found themselves drawn together by their leaders, which was considered a betrayal by many, as the northern Anequina saw Pellitine as depraved and decadent, while the Khajiit of Pellitine thought Anequina barbarous. Peace was eventually restored amongst the Khajiiti by the generally non-partisan Mane, Rid-T'har-ri'Datta, who "bestowed to the classes equality under the bi-lunar shadow, dividing their power in accordance with two-moons-dance". What this established, in a more understandable sense, was a rotational power base in which both sides of Khajiiti society, the southern city-dwellers under the nobility and the northern nomadic tribes under their chieftains, shared alternate control of the region based on the phases of Masser and Secunda, which are held in great reverence in Khajiiti society. The terms of this measure, the Riddle'thar, were overseen by the thinly-veiled dictatorship of the Mane himself. The efficacy of each individual Mane has varied greatly, and some led the Khajiit to periods of strife and war throughout the Third Era, especially with the Bosmer. They have historically achieved greater peace and prosperity under Imperial rule (according to Imperial scholars), yet often rebel against their authority in keeping with their unique view of the world. In 4E 98, the moons Masser and Secunda vanished, creating fear and strife amongst the Khajiit. When the moons reappeared two years later and the Thalmor announced they had used magic to restore them, the Khajiit praised them as their saviors. In 4E 115, popular support for the Thalmor led to a coup against the Imperial-backed government in Elsweyr and the reestablishment of the ancient kingdoms Anequina and Pelletine as client states of the Thalmor. Over the years, Khajiit frequently have had to deal with the worry of being kidnapped and sold into slavery, especially in Morrowind, so they have to take self-defense seriously. While the majority of Khajiit prefer to use their razor-sharp and retractable claws as weapons in numerous forms of Khajiiti martial arts like Goutfang, Whispering Fang and Rawlith Khaj, many have mastered the use of the sabre, scimitar, dagger, and longbow. Their chosen mastery is often reflected in male Khajiit names, through which they display their status in life with the prefix; though care is always taken, for the use of two titles is perceived as the result of either great pride or ignorance. While widely speculated, it is unknown whether the Khajiit are in any way related to the Po' Tun (currently Ka Po' Tun) cat people of Akavir or the Lilmothiit, a vulpine beast race which once inhabited Black Marsh. ________________________________
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;I. Hamelin Town's in Brunswick, By famous Hanover city; The river Weser, deep and wide, Washes its wall on the southern side A pleasanter spot you never spied; But when begins my ditty, Almost five hundred years ago, To see the townsfolk suffer so From vermin, was a pity. ;II. Rats! They fought the dogs and killed the cats, And bit the babies in the cradles, And ate the cheeses out of the vats, And licked the soup from the cooks' own ladles. Split open the kegs of salted sprats, Made nests inside men's Sunday hats, And even spoiled the women's chats By drowning their speaking With shrieking and squeaking In fifty different sharps and flats. ;III. At last the people in a body To the town hall came flocking: "'Tis clear," cried they, "our mayor's a noddy; And as for our corporation—shocking To think we buy gowns lined with ermine For dolts that can't or won't determine What's best to rid us of our vermin! You hope, because you're old and obese, To find in the furry civic robe ease? Rouse up, sirs! Give your brains a racking To find the remedy we're lacking, Or, sure as fate, we'll send you packing!" At this the Mayor and Corporation Quaked with a mighty consternation. ;IV. An hour they sat in council; At length the Mayor broke silence "For a guilder I'd my ermine gown sell; I wish I were a mile hence! It's easy to bid one rack one's brain— I'm sure my poor head aches again, I've scratched it so, and all in vain. Oh for a trap, a trap, a trap!" Just as he said this, what should hap At the chamber door but a gentle tap? "Bless us," cried the Mayor, "what's that?" (With the Corporation as he sat Looking little though wondrous fat; Nor brighter was his eye, nor moister Than a too-long-opened oyster, Save when at noon his paunch grew mutinous For a plate of turtle green and glutinous) "Only a scraping of shoes on the mat? Anything like the sound of a rat Makes my heart go pit-a-pat!" ;V. "Come in!"—the mayor cried, looking bigger: And in did come the strangest figure! His queer long coat from heel to head Was half of yellow and half of red, And he himself was tall and thin, With sharp blue eyes, each like a pin, And light loose hair, yet swarthy skin, No tuft on cheek nor beard on chin, But lips where smiles went out and in; There was no guessing his kith and kin: And nobody could enough admire The tall man and his quaint attire. Quoth one: "It's as my great-grandsire, Starting up at the Trump of Doom's tone, Had walked this way from his painted tombstone!" ;VI. He advanced to the council table: And, "Please your honors," said he, "I'm able, By means of a secret charm, to draw All creatures living beneath the sun, That creep or swim or fly or run, After me so as you never saw! And I chiefly use my charm On creatures that do people harm, The mole and toad and newt and viper; And people call me the Pied Piper." (And here they noticed round his neck A scarf of red and yellow stripe, To match with his coat of the selfsame check; And at the scarf's end hung a pipe; And his fingers, they noticed, were ever straying As if impatient to be playing Upon this pipe, as low it dangled Over his vesture so old-fangled.) "Yet," said he, "poor piper as I am, In Tartary I freed the Cham, Last June, from his huge swarms of gnats; I eased in Asia the Nizam Of a monstrous brood of vampyre bats: And as for what your brain bewilders, If I can rid your town of rats Will you give me a thousand guilders?" "One? fifty thousand!"—was the exclamation Of the astonished Mayor and Corporation.